private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         colorTest.KillPlayer(collision.gameObject, gameObject.tag);
     }
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("Player") || collision.gameObject.CompareTag("FreePlayer"))
     {
         transitionAnim.SetTrigger("death");
         print("Platform Text: " + collision.gameObject.name + "    " + collision.gameObject.tag);
         colorTest.KillPlayer(collision.gameObject, gameObject.tag);
     }
 }