private void SetChart() { cellClicked.HoldStrength = GameModel.CellsInView[cellClicked.ID].HoldStrength; List <Entry> entries = new List <Entry> { new Entry(GameModel.maxHoldStrength - cellClicked.HoldStrength) { Color = SKColor.Parse("#ffffff"), Label = "Remaining", ValueLabel = (GameModel.maxHoldStrength - cellClicked.HoldStrength).ToString() }, new Entry(cellClicked.HoldStrength) { Color = SKColor.Parse(ColorCode.BrightHexColorCode(cellClicked.TeamID)), Label = "Hold Strength", ValueLabel = cellClicked.HoldStrength.ToString() }, }; DonutChart chart = new DonutChart() { Entries = entries, HoleRadius = 0.6f, BackgroundColor = SKColor.Parse("#202020") }; donutChart.Chart = chart; }