// Actual number of pendants public AnimationFrame() { m_Lights = new Color[Dome.NUM_RIBS, Dome.LEDS_PER_RIB]; m_Lights.Initialize(); m_Pendants = new Color[Dome.NUM_PENDANTS_MAX, Dome.LEDS_PER_PENDANT_MAX]; m_Pendants.Initialize(); m_Satellites = new Color[Dome.NUM_SATELLITES, Dome.LEDS_PER_SATELLITE]; m_Satellites.Initialize(); }
public AnimationFrame() { m_Lights = new Color[Dome.NUM_RIBS, Dome.LEDS_PER_RIB]; m_Lights.Initialize(); }
public AnimationFrame() { m_Lights = new Color[Dome.NUM_RIBS, Dome.LEDS_PER_RIB]; m_Lights.Initialize(); }