Esempio n. 1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        int   x        = (int)(destination.x - transform.position.x);
        int   z        = (int)(destination.z - transform.position.z);
        float distance = Vector3.Distance(destination, transform.position);

        x = (x > stoppingDistance ? 1 : x < -stoppingDistance ? -1 : 0);
        z = (z > stoppingDistance ? 1 : z < -stoppingDistance ? -1 : 0);
        if (x == 0 && z == 0)
        {
            walking = false;
        }
        if (walking)
        {
            collider.velocity = (new Vector3(x, 0, z) * Time.fixedDeltaTime * walkSpeed);

            collider.CalculateVelocity();

            if (z != 0 && distance > stoppingDistance && collider.velocity.z == 0 && collider.isAbleToUp && collider.isGround)
            {
                collider.verticalMomentum = jumpForce;
            }
        }
    }