Esempio n. 1
0
        private void EachPlayerCollectsResources()
        {
            var infos = new List <CollectingResourceInfo>();

            foreach (var player in Game.Players)
            {
                foreach (var resourceful in player.CardsInPlay.OfType <ICharacterInPlay>().Where(x => x.Card is IResourcefulCard))
                {
                    var state  = new CollectingResources(Game, resourceful, 1);
                    var effect = new CollectingResourcesEffect(Game, state);
                    infos.Add(new CollectingResourceInfo(effect, state));
                }
            }

            foreach (var player in Game.Players)
            {
                foreach (var card in player.CardsInPlay.Where(x => x.HasEffect <IDuringCollectingResources>()))
                {
                    foreach (var duringCollectingResourcesEffect in card.BaseCard.Text.Effects.OfType <IDuringCollectingResources>())
                    {
                        foreach (var info in infos)
                        {
                            duringCollectingResourcesEffect.DuringCollectingResource(info.State);
                        }
                    }
                }
            }

            foreach (var info in infos)
            {
                var handle = info.Effect.GetHandle(Game);

                Game.AddEffect(info.Effect);
                Game.TriggerEffect(handle);
            }
        }
Esempio n. 2
0
        private void EachPlayerCollectsResources()
        {
            var infos = new List<CollectingResourceInfo>();

            foreach (var player in Game.Players)
            {
                foreach (var resourceful in player.CardsInPlay.OfType<ICharacterInPlay>().Where(x => x.Card is IResourcefulCard))
                {
                    var state = new CollectingResources(Game, resourceful, 1);
                    var effect = new CollectingResourcesEffect(Game, state);
                    infos.Add(new CollectingResourceInfo(effect, state));
                }
            }

            foreach (var player in Game.Players)
            {
                foreach (var card in player.CardsInPlay.Where(x => x.HasEffect<IDuringCollectingResources>()))
                {
                    foreach (var duringCollectingResourcesEffect in card.BaseCard.Text.Effects.OfType<IDuringCollectingResources>())
                    {
                        foreach (var info in infos)
                        {
                            duringCollectingResourcesEffect.DuringCollectingResource(info.State);
                        }
                    }
                }
            }

            foreach (var info in infos)
            {
                var handle = info.Effect.GetHandle(Game);

                Game.AddEffect(info.Effect);
                Game.TriggerEffect(handle);
            }
        }
Esempio n. 3
0
 public CollectingResourceInfo(CollectingResourcesEffect effect, CollectingResources state)
 {
     this.effect = effect;
     this.state  = state;
 }
Esempio n. 4
0
 public CollectingResourceInfo(CollectingResourcesEffect effect, CollectingResources state)
 {
     this.effect = effect;
     this.state = state;
 }