Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Player"))
        {
            var pm = ProgressManager.Instance;
            collectable.ApplyEffect(other.GetComponent <Player>());
            pm.collectables.Add(collectable);
            pm.MarkDestroyed(id);

            if (collectable.showMessage)
            {
                /*var text = GameObject.FindGameObjectWithTag("Collect Message")?.GetComponent<Text>();
                 * if (text != null)
                 *  Player.Instance.StartCoroutine(TextUtil.Type(text, collectable.message, 0, 1));
                 * else
                 *  Debug.LogWarning("Collect Message not found.");*/
                GameObject.Find("PauseMenu").GetComponent <PauseMenu>().OpenMenu();
                GameObject.Find("PauseMenu").GetComponent <PauseMenu>().Abilites(true);
            }
            else
            {
                Debug.LogWarning("Dont show");
            }

            GameObject[] doors = GameObject.FindGameObjectsWithTag("Door");
            foreach (GameObject go in doors)
            {
                go.GetComponent <Door>().UnLock();
            }

            Destroy(gameObject);
        }
    }