Esempio n. 1
0
 public void Buy(Item item)
 {
     if (player.coins >= item.value) // if the player has enough coins to buy
     {
         if (item.isUpgrade())       // if its a upgrade just use right away
         {
             Debug.Log("is an upgrade");
             item.Use();
             playerCoins.MinusCoins(item.value);
         }
         else // else its a consumable so add to player inventory
         {
             Debug.Log("Item is: " + item);
             player.inventory.AddItem(item);
             playerCoins.MinusCoins(item.value);
         }
     }
 }