void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Finish") { if (!playerController.Dead) { if (PlayerPrefs.GetInt("Sound", 1) == 1) { GameObject.Find("CoinSound").GetComponent <AudioSource>().Play(); } CoinScript.AddPoint(); gameObject.SetActive(false); plusone.SetActive(true); } } }