/// <summary> /// Sets up a conntection to a specified serial port. /// </summary> /// <param name="Dtr">If <c>true</c> use dtr for transmition.</param> public static bool Setup(bool Dtr = false) { if (SerialPortName != null) { if (_cmdMessenger != null) { _cmdMessenger.Disconnect(); _cmdMessenger.Dispose(); } if (ConnectionWatchdog != null) { ConnectionWatchdog.Dispose(); } _cmdMessenger = new CmdMessenger(new SerialTransport() { CurrentSerialSettings = { PortName = SerialPortName, BaudRate = 115200, DataBits = 8, Parity = Parity.None, DtrEnable = Dtr } }, 512, BoardType.Bit32); // Attach the callbacks to the Command Messenger AttachCommandCallBacks(); // Attach to NewLinesReceived for logging purposes _cmdMessenger.NewLineReceived += NewLineReceived; // Attach to NewLineSent for logging purposes _cmdMessenger.NewLineSent += NewLineSent; // Start listening IsConnected = _cmdMessenger.Connect(); if (!IsConnected) { SerialPortName = string.Empty; } else { ConnectionWatchdog = new System.Threading.Timer(new System.Threading.TimerCallback(ConnectionWatchdogCallback), null, 0, 1000); } return(IsConnected); } return(false); }
// Exit function public void Exit() { _connectionManager.Dispose(); _cmdMessenger.Disconnect(); _cmdMessenger.Dispose(); _transport.Dispose(); }
public static void Disconnect() { LogCommands(false); CmdMessenger.Disconnect(); Connected = false; //CmdMessenger.Dispose(); }
public bool SearchAndConnectToArduino() { for (var i = 0; i <= 20; i++) { _serialTransport = new SerialTransport { CurrentSerialSettings = { PortName = "COM" + i.ToString(), BaudRate = 115200 } }; _cmdMessenger = new CmdMessenger(_serialTransport) { BoardType = BoardType.Bit16 }; AttachCommandCallBacks(); _cmdMessenger.Connect(); var commandCheck = new SendCommand((int)Command.pCheckArduino); _cmdMessenger.SendCommand(commandCheck); Thread.Sleep(100);//wait 100 ms for the response if (_arduinoFound) { return(true); } //else _cmdMessenger.Disconnect(); _cmdMessenger.Dispose(); _serialTransport.Dispose(); } return(false); }
// Exit function public void Exit() { // Stop listening _cmdMessenger.Disconnect(); // Dispose Command Messenger _cmdMessenger.Dispose(); // Dispose Serial Port object _serialTransport.Dispose(); }
public void Stop() { if (_cmdMessenger != null) { _cmdMessenger.Disconnect(); _cmdMessenger.Dispose(); } if (_serialTransport != null) { _serialTransport.Dispose(); } }
// Exit function public void Exit() { // Stop listening _cmdMessenger.Disconnect(); // Dispose Command Messenger _cmdMessenger.Dispose(); // Dispose Serial Port object _serialTransport.Dispose(); // Pause before stop Console.WriteLine("Press any key to stop..."); Console.ReadKey(); }
// Exit function public void Exit() { // Stop listening _cmdMessenger.Disconnect(); // Dispose Command Messenger _cmdMessenger.Dispose(); // Dispose Serial Port object _serialTransport.Dispose(); Properties.Settings.Default.initRed = _controllerForm._RedValue; Properties.Settings.Default.initGreen = _controllerForm._GreenValue; Properties.Settings.Default.initBlue = _controllerForm._BlueValue; Properties.Settings.Default.initGlitter = _controllerForm.glitter; Properties.Settings.Default.Save(); }
// Exit function public void Exit() { if (_cmdMessenger != null) { // Stop listening _cmdMessenger.Disconnect(); // Dispose Command Messenger _cmdMessenger.Dispose(); } // Dispose Serial Port object // Dispose Serial Port object if (_serialTransport != null) { _serialTransport.Dispose(); } }
// Exit function public void Exit() { // Disconnect ConnectionManager _connectionManager.Progress -= LogProgress; _connectionManager.ConnectionTimeout -= ConnectionTimeout; _connectionManager.ConnectionFound -= ConnectionFound; // Dispose ConnectionManager _connectionManager.Dispose(); // Disconnect Command Messenger _cmdMessenger.Disconnect(); // Dispose Command Messenger _cmdMessenger.Dispose(); // Dispose transport layer _transport.Dispose(); }
public void Dispose() { _messenger.Disconnect(); _messenger.Dispose(); _transport.Dispose(); }
public bool Disconnect() { return(_cmdMessenger.Disconnect()); }
protected void Disconnect() { // Stop listening _cmdMessenger.Disconnect(); }
public void Exit() { _cmdMessenger.Disconnect(); _cmdMessenger.Dispose(); _serialTransport.Dispose(); }
private void Close() { cmdMessenger.Disconnect(); cmdMessenger.Dispose(); cmdMessenger = null; }