Esempio n. 1
0
 public void Render(float xTopleft, float yTopleft)
 {
     CluwneLib.Clear(Color.Black);
     DrawStars(3, (float)CluwneLib.FrameStats.FrameDrawTime / 2000);
     DrawStars(2, (float)CluwneLib.FrameStats.FrameDrawTime / 2000);
     for (int layer = 1; layer >= 0; layer--)
     {
         DrawStars(layer, (float)CluwneLib.FrameStats.FrameDrawTime / 2000);
     }
 }
Esempio n. 2
0
        public GameController()
        {
            _configurationManager = IoCManager.Resolve <IConfigurationManager>();
            _configurationManager.Initialize("./config.xml");

            _resourceManager = IoCManager.Resolve <IResourceManager>();

            _resourceManager.LoadBaseResources();
            _resourceManager.LoadLocalResources();

            //Setup Cluwne first, as the rest depends on it.
            SetupCluwne();

            //Initialization of private members
            _networkManager       = IoCManager.Resolve <INetworkManager>();
            _netGrapher           = IoCManager.Resolve <INetworkGrapher>();
            _stateManager         = IoCManager.Resolve <IStateManager>();
            _userInterfaceManager = IoCManager.Resolve <IUserInterfaceManager>();

            SetupInput();

            _stateManager.RequestStateChange <TestState> ();

            FrameEventArgs _frameEvent;
            EventArgs      _frameEventArgs;

            _clock = new SFML.System.Clock();


            while (CluwneLib.IsRunning == true)
            {
                var lastFrameTime = _clock.ElapsedTime.AsSeconds();
                _clock.Restart();
                _frameEvent = new FrameEventArgs(lastFrameTime);
                CluwneLib.Clear(Color.Black);
                CluwneLib.Screen.DispatchEvents();
                CluwneLib.RunIdle(this, _frameEvent);
                CluwneLib.Screen.Display();
            }
            CluwneLib.Terminate();
            Console.WriteLine("Gameloop terminated.");
        }