public void DrawTooltip() //Has to be separate so it draws on top of all buttons.
        {
            if (showTooltip)
            {
                string leftStr = Math.Truncate(assignedEffect.expiresAt.Subtract(DateTime.Now).TotalSeconds).ToString();

                string tooltipStr = assignedEffect.name +
                                    (assignedEffect.family != StatusEffectFamily.None
                                         ? Environment.NewLine + "(" + assignedEffect.family.ToString() + ")"
                                         : "") + Environment.NewLine + Environment.NewLine +
                                    assignedEffect.description +
                                    (assignedEffect.doesExpire
                                         ? Environment.NewLine + Environment.NewLine + leftStr + " sec"
                                         : "");

                tooltip.Text = tooltipStr;
                var x_pos = (tooltipPos.X + 10 + tooltip.Width + 5) > CluwneLib.CurrentClippingViewport.Width
                                  ? 0 - tooltip.Width - 10
                                  : 10 + 5;
                tooltip.Position = new Vector2i(tooltipPos.X + x_pos + 5, tooltipPos.Y + 5 + 10);
                CluwneLib.drawRectangle(tooltipPos.X + x_pos, tooltipPos.Y + 10, tooltip.Width + 5,
                                        tooltip.Height + 5, new Color(70, 130, 180));
                CluwneLib.drawRectangle(tooltipPos.X + x_pos, tooltipPos.Y + 10, tooltip.Width + 5,
                                        tooltip.Height + 5, new Color(72, 61, 139));
                tooltip.Draw();
            }
        }
        public override bool Update(ScreenCoordinates mouseS)
        {
            if (mouseS.MapID == MapManager.NULLSPACE)
            {
                return(false);
            }

            mouseScreen = mouseS;
            mouseCoords = CluwneLib.ScreenToCoordinates(mouseScreen);

            var snapsize = mouseCoords.Grid.SnapSize; //Find snap size.

            var mouselocal = new Vector2(             //Round local coordinates onto the snap grid
                (float)Math.Round((mouseCoords.X / (double)snapsize), MidpointRounding.AwayFromZero) * snapsize,
                (float)Math.Round((mouseCoords.Y / (double)snapsize), MidpointRounding.AwayFromZero) * snapsize);

            //Convert back to original world and screen coordinates after applying offset
            mouseCoords = new LocalCoordinates(mouselocal + new Vector2(pManager.CurrentPrototype.PlacementOffset.X, pManager.CurrentPrototype.PlacementOffset.Y), mouseCoords.Grid);
            mouseScreen = CluwneLib.WorldToScreen(mouseCoords);

            if (!RangeCheck())
            {
                return(false);
            }

            return(true);
        }
Esempio n. 3
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        public override bool Update(ScreenCoordinates mouseS)
        {
            if (mouseS.MapID == MapId.Nullspace)
            {
                return(false);
            }

            MouseScreen = mouseS;
            MouseCoords = CluwneLib.ScreenToCoordinates(MouseScreen);

            CurrentTile = MouseCoords.Grid.GetTile(MouseCoords);
            var tileSize = MouseCoords.Grid.TileSize;

            if (!RangeCheck())
            {
                return(false);
            }

            if (pManager.CurrentPermission.IsTile)
            {
                MouseCoords = new LocalCoordinates(CurrentTile.X + tileSize / 2,
                                                   CurrentTile.Y + tileSize / 2,
                                                   MouseCoords.Grid);
                MouseScreen = CluwneLib.WorldToScreen(MouseCoords);
            }
            else
            {
                MouseCoords = new LocalCoordinates(CurrentTile.X + tileSize / 2 + pManager.CurrentPrototype.PlacementOffset.X,
                                                   CurrentTile.Y + tileSize / 2 + pManager.CurrentPrototype.PlacementOffset.Y,
                                                   MouseCoords.Grid);
                MouseScreen = CluwneLib.WorldToScreen(MouseCoords);
            }

            return(true);
        }
Esempio n. 4
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        public override sealed void Update(float frameTime)
        {
            hotbarBG.Position = CluwneLib.PointToVector2(Position);

            int y_dist = 30;
            int x_pos  = 175;

            int max_x = 0;
            int max_y = 0;

            foreach (GuiComponent comp in slots)
            {
                comp.Position = new Point(Position.X + x_pos, Position.Y + y_dist);
                comp.Update(frameTime);
                if (comp.ClientArea.Right > max_x)
                {
                    max_x = comp.ClientArea.Right;
                }
                if (comp.ClientArea.Bottom > max_y)
                {
                    max_y = comp.ClientArea.Bottom;
                }
                x_pos += comp.ClientArea.Width + 1;
            }

            //ClientArea = new Rectangle(Position, new Size((int)max_x - Position.X + 5, (int)max_y - Position.Y + 5));
            ClientArea = Rectangle.Round(hotbarBG.AABB);
        }
Esempio n. 5
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        public override void Render()
        {
            if (drawColor != Color4.White)
            {
                _textboxLeft.Color  = drawColor.Convert();
                _textboxMain.Color  = drawColor.Convert();
                _textboxRight.Color = drawColor.Convert();
            }

            _textboxLeft.SetTransformToRect(_clientAreaLeft);
            _textboxMain.SetTransformToRect(_clientAreaMain);
            _textboxRight.SetTransformToRect(_clientAreaRight);
            _textboxLeft.Draw();
            _textboxMain.Draw();
            _textboxRight.Draw();

            if (Focus && blinkCount <= 0.25f)
            {
                CluwneLib.drawRectangle(Label.Position.X + _caretPos - _caretWidth, Label.Position.Y + (Label.Height / 2f) - (_caretHeight / 2f), _caretWidth, _caretHeight, new Color4(255, 255, 250, 255));
            }

            if (drawColor != Color4.White)
            {
                _textboxLeft.Color  = Color.White;
                _textboxMain.Color  = Color.White;
                _textboxRight.Color = Color.White;
            }

            Label.Color = textColor;
            Label.Text  = _displayText;
            Label.Draw();
        }
Esempio n. 6
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        public void CreateStarScroller_ShouldCreateStars()
        {
            base.InitializeCluwneLib(1280, 720, false, 60);
            Stars       = new StarScroller();
            renderimage = new RenderImage("StarScroller", 1920, 1080);

            while (CluwneLib.IsRunning)
            {
                var lastFrameTime = clock.ElapsedTime.AsSeconds();
                clock.Restart();
                _frameEvent = new FrameEventArgs(lastFrameTime);
                CluwneLib.ClearCurrentRendertarget(SFML.Graphics.Color.Black);
                CluwneLib.Screen.DispatchEvents();


                renderimage.BeginDrawing();                       // set temp as CRT (Current Render Target)
                renderimage.Clear();                              //Clear
                base.GetResourceManager.GetSprite("AAAA").Draw(); //Draw NoSpritelogo

                renderimage.EndDrawing();                         // set previous rendertarget as CRT (screen in this case)

                renderimage.Blit(0, 0, 1280, 768);                // draw blurred nosprite logo

                CluwneLib.Screen.Display();
            }
        }
Esempio n. 7
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 private void DebugTex(RenderImage src, RenderImage dst)
 {
     CluwneLib.ResetShader();
     dst.BeginDrawing();
     src.Blit(0, 0, dst.Width, dst.Height, BlitterSizeMode.Scale);
     dst.EndDrawing();
 }
        public override bool Update(Vector2i mouseS, IMapManager currentMap)
        {
            if (currentMap == null)
            {
                return(false);
            }

            mouseScreen = mouseS;
            mouseWorld  = CluwneLib.ScreenToWorld(mouseScreen);

            if (!(ongrid = currentMap.TryFindGridAt(mouseWorld, out IMapGrid currentgrid)))  //Cant find a grid
            {
                return(false);
            }

            var mouselocal = currentgrid.WorldToLocal(mouseWorld); //Convert code to local grid coordinates

            snapsize = currentgrid.SnapSize;                       //Find snap size.

            mouselocal = new Vector2(                              //Round local coordinates onto the snap grid
                (float)(Math.Round((mouselocal.X / (double)snapsize - 0.5), MidpointRounding.AwayFromZero) + 0.5) * snapsize,
                (float)(Math.Round((mouselocal.Y / (double)snapsize - 0.5), MidpointRounding.AwayFromZero) + 0.5) * snapsize);

            //Convert back to original world and screen coordinates after applying offset
            mouseWorld  = currentgrid.LocalToWorld(mouselocal) + new Vector2(pManager.CurrentPrototype.PlacementOffset.X, pManager.CurrentPrototype.PlacementOffset.Y);
            mouseScreen = (Vector2i)CluwneLib.WorldToScreen(mouseWorld);

            if (!RangeCheck())
            {
                return(false);
            }

            return(true);
        }
Esempio n. 9
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        public override bool Update(Vector2i mouseS, IMapManager currentMap)
        {
            if (currentMap == null)
            {
                return(false);
            }

            mouseScreen = mouseS;
            mouseWorld  = CluwneLib.ScreenToWorld(mouseScreen);

            currentTile = currentMap.GetDefaultGrid().GetTile(mouseWorld);

            if (!RangeCheck())
            {
                return(false);
            }

            var entitymanager = IoCManager.Resolve <IClientEntityManager>();
            var failtoplace   = entitymanager.AnyEntitiesIntersecting(new Box2(new Vector2(currentTile.X, currentTile.Y), new Vector2(currentTile.X + 0.99f, currentTile.Y + 0.99f)));

            if (pManager.CurrentPermission.IsTile)
            {
                mouseWorld = new Vector2(currentTile.X + 0.5f,
                                         currentTile.Y + 0.5f);
                mouseScreen = (Vector2i)CluwneLib.WorldToScreen(mouseWorld);
            }
            else
            {
                mouseWorld = new Vector2(currentTile.X + 0.5f + pManager.CurrentPrototype.PlacementOffset.X,
                                         currentTile.Y + 0.5f + pManager.CurrentPrototype.PlacementOffset.Y);
                mouseScreen = (Vector2i)CluwneLib.WorldToScreen(mouseWorld);
            }
            return(failtoplace);
        }
Esempio n. 10
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        public void GaussianBlurRadius9_ShouldBlur()
        {
            preblur       = new RenderImage("testGaussianBlur", 1280, 768);
            blur          = new RenderImage("testGaussianBlur1", 1280, 768);
            _gaussianBlur = new GaussianBlur(_resourceCache);

            _gaussianBlur.SetRadius(9);
            _gaussianBlur.SetAmount(2);
            _gaussianBlur.SetSize(new Vector2(preblur.Width, preblur.Height));

            while (CluwneLib.IsRunning)
            {
                var lastFrameTime = clock.ElapsedTimeAsSeconds();
                clock.Restart();
                _frameEvent = new FrameEventArgs(lastFrameTime);
                CluwneLib.ClearCurrentRendertarget(Color4.Black);
                CluwneLib.Window.DispatchEvents();

                preblur.BeginDrawing();                             // set temp as CRT
                preblur.Clear();                                    //Clear
                _resourceCache.GetSprite("flashlight_mask").Draw(); //Draw NoSpritelogo
                preblur.EndDrawing();                               // set previous rendertarget as CRT (screen in this case)

                _gaussianBlur.PerformGaussianBlur(preblur);         // blur rendertarget

                preblur.Blit(0, 0, 1280, 768);                      // draw blurred nosprite logo

                CluwneLib.Window.Graphics.Display();
            }
        }
Esempio n. 11
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        private void ShowSplashScreen()
        {
            // Do nothing when we're on DEBUG builds.
            // The splash is just annoying.
            const uint SIZE_X = 600;
            const uint SIZE_Y = 300;
            // Size of the NT logo in the bottom right.
            const float NT_SIZE_X = SIZE_X / 10f;
            const float NT_SIZE_Y = SIZE_Y / 10f;
            var         window    = CluwneLib.ShowSplashScreen(new VideoMode(SIZE_X, SIZE_Y)).Graphics;

            var logo = _resourceCache.GetSprite("ss14_logo");

            logo.Position = new Vector2f(SIZE_X / 2 - logo.TextureRect.Width / 2, SIZE_Y / 2 - logo.TextureRect.Height / 2);

            var background = _resourceCache.GetSprite("ss14_logo_background");

            background.Scale = new Vector2f((float)SIZE_X / background.TextureRect.Width, (float)SIZE_Y / background.TextureRect.Height);

            var nanotrasen = _resourceCache.GetSprite("ss14_logo_nt");

            nanotrasen.Scale    = new Vector2f(NT_SIZE_X / nanotrasen.TextureRect.Width, NT_SIZE_Y / nanotrasen.TextureRect.Height);
            nanotrasen.Position = new Vector2f(SIZE_X - NT_SIZE_X - 5, SIZE_Y - NT_SIZE_Y - 5);
            nanotrasen.Color    = new Color(255, 255, 255, 64);

            window.Draw(background);
            window.Draw(logo);
            window.Draw(nanotrasen);
            window.Display();
        }
Esempio n. 12
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        public override bool Update(ScreenCoordinates mouseS)
        {
            if (mouseS.MapID == MapManager.NULLSPACE)
            {
                return(false);
            }

            mouseScreen = mouseS;
            mouseCoords = CluwneLib.ScreenToCoordinates(mouseScreen);

            currentTile = mouseCoords.Grid.GetTile(mouseCoords);
            var tilesize = mouseCoords.Grid.TileSize;

            if (!RangeCheck())
            {
                return(false);
            }

            if (pManager.CurrentPermission.IsTile)
            {
                mouseCoords = new LocalCoordinates(currentTile.X + tilesize / 2,
                                                   currentTile.Y + tilesize / 2,
                                                   mouseCoords.Grid);
                mouseScreen = CluwneLib.WorldToScreen(mouseCoords);
            }
            else
            {
                mouseCoords = new LocalCoordinates(currentTile.X + tilesize / 2 + pManager.CurrentPrototype.PlacementOffset.X,
                                                   currentTile.Y + tilesize / 2 + pManager.CurrentPrototype.PlacementOffset.Y,
                                                   mouseCoords.Grid);
                mouseScreen = CluwneLib.WorldToScreen(mouseCoords);
            }

            return(true);
        }
Esempio n. 13
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        public override void Render(Vector2 topLeft, Vector2 bottomRight)
        {
            if (!visible)
            {
                return;
            }

            var position = Owner.GetComponent <ITransformComponent>().Position;

            if (position.X < topLeft.X ||
                position.X > bottomRight.X ||
                position.Y < topLeft.Y ||
                position.Y > bottomRight.Y)
            {
                return;
            }

            base.Render(topLeft, bottomRight);

            if (_speechBubble != null)
            {
                _speechBubble.Draw(CluwneLib.WorldToScreen(position),
                                   new Vector2(), currentBaseSprite);
            }
        }
Esempio n. 14
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        public virtual void Render(Vector2f topLeft, Vector2f bottomRight)
        {
            //Render slaves beneath
            IEnumerable <SpriteComponent> renderablesBeneath = from SpriteComponent c in slaves
                                                               //FIXTHIS
                                                               orderby c.DrawDepth ascending
                                                               where c.DrawDepth < DrawDepth
                                                               select c;

            foreach (SpriteComponent component in renderablesBeneath.ToList())
            {
                component.Render(topLeft, bottomRight);
            }

            //Render this sprite
            if (!visible)
            {
                return;
            }
            if (currentBaseSprite == null)
            {
                return;
            }

            Sprite spriteToRender = GetActiveDirectionalSprite();

            Vector2f renderPos = CluwneLib.WorldToScreen(Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position);
            var      bounds    = spriteToRender.GetLocalBounds();

            SetSpriteCenter(spriteToRender, renderPos);

            if (Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position.X + bounds.Left + bounds.Width < topLeft.X ||
                Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position.X > bottomRight.X ||
                Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position.Y + bounds.Top + bounds.Height < topLeft.Y ||
                Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position.Y > bottomRight.Y)
            {
                return;
            }

            spriteToRender.Scale = new SFML.System.Vector2f(HorizontalFlip ? -1 : 1, 1);
            spriteToRender.Draw();

            //Render slaves above
            IEnumerable <SpriteComponent> renderablesAbove = from SpriteComponent c in slaves
                                                             //FIXTHIS
                                                             orderby c.DrawDepth ascending
                                                             where c.DrawDepth >= DrawDepth
                                                             select c;

            foreach (SpriteComponent component in renderablesAbove.ToList())
            {
                component.Render(topLeft, bottomRight);
            }


            //Draw AABB
            var aabb = AABB;

            CluwneLib.drawRectangle((int)(renderPos.X - aabb.Width / 2), (int)(renderPos.Y - aabb.Height / 2), aabb.Width, aabb.Height, new SFML.Graphics.Color(0, 255, 0));
        }
Esempio n. 15
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        public override void Render()
        {
            if (drawColor != Color.White)
            {
                _textboxLeft.Color  = CluwneLib.SystemColorToSFML(drawColor);
                _textboxMain.Color  = CluwneLib.SystemColorToSFML(drawColor);
                _textboxRight.Color = CluwneLib.SystemColorToSFML(drawColor);
            }

            _textboxLeft.Draw(_clientAreaLeft);
            _textboxMain.Draw(_clientAreaMain);
            _textboxRight.Draw(_clientAreaRight);

            if (Focus && blinkCount <= 0.25f)
            {
                //Draw Textbox

                // CluwneLib.CurrentRenderTarget.Draw(_caretPos - _caretWidth, Label.Position.Y + (Label.Height/2f) - (_caretHeight/2f),_caretWidth, _caretHeight, new Color(255,255,250));

                if (drawColor != Color.White)
                {
                    _textboxLeft.Color  = CluwneLib.SystemColorToSFML(Color.White);
                    _textboxMain.Color  = CluwneLib.SystemColorToSFML(Color.White);
                    _textboxRight.Color = CluwneLib.SystemColorToSFML(Color.White);
                }
            }

            Label.Color = textColor;
            Label.Text  = _displayText;
            Label.Draw();
        }
Esempio n. 16
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        private void ShowSplashScreen()
        {
            // Do nothing when we're on DEBUG builds.
            // The splash is just annoying.
            const int SIZE_X = 600;
            const int SIZE_Y = 300;
            var       Size   = new Vector2i(SIZE_X, SIZE_Y);
            // Size of the NT logo in the bottom right.
            const float NT_SIZE_X = SIZE_X / 10f;
            const float NT_SIZE_Y = SIZE_Y / 10f;
            var         NTSize    = new Vector2(NT_SIZE_X, NT_SIZE_Y);
            var         window    = CluwneLib.ShowSplashScreen(new VideoMode(SIZE_X, SIZE_Y)).Graphics;

            var logo = _resourceCache.GetSprite("ss14_logo");

            logo.Position = Size / 2 - logo.TextureRect.Size / 2;

            var background = _resourceCache.GetSprite("ss14_logo_background");

            background.Scale = (Vector2)Size / background.TextureRect.Size;

            var nanotrasen = _resourceCache.GetSprite("ss14_logo_nt");

            nanotrasen.Scale    = NTSize / nanotrasen.TextureRect.Size;
            nanotrasen.Position = Size - NTSize - 5;
            nanotrasen.Color    = Color.White.WithAlpha(64);

            window.Draw(background);
            window.Draw(logo);
            window.Draw(nanotrasen);
            window.Display();
        }
Esempio n. 17
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        public override bool Update(Vector2i mouseS, IMapManager currentMap)
        {
            if (currentMap == null)
            {
                return(false);
            }

            mouseScreen = mouseS;
            mouseWorld  = CluwneLib.ScreenToWorld(mouseScreen);

            currentTile = currentMap.GetDefaultGrid().GetTile(mouseWorld);

            if (!RangeCheck())
            {
                return(false);
            }

            if (pManager.CurrentPermission.IsTile)
            {
                mouseWorld = new Vector2(currentTile.X + 0.5f,
                                         currentTile.Y + 0.5f);
                mouseScreen = (Vector2i)CluwneLib.WorldToScreen(mouseWorld);
            }
            else
            {
                mouseWorld = new Vector2(currentTile.X + 0.5f + pManager.CurrentPrototype.PlacementOffset.X,
                                         currentTile.Y + 0.5f + pManager.CurrentPrototype.PlacementOffset.Y);
                mouseScreen = (Vector2i)CluwneLib.WorldToScreen(mouseWorld);

//                if (CheckCollision())
//                    return false;
            }

            return(true);
        }
Esempio n. 18
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 public void Render(Vector2 v1, Vector2 v2)
 {
     // Ok this is dumb. You have to draw a non existant filledrectangle so the verts will draw, as drawing
     // one of these makes gorgon accept a TriangleList when you use the Draw() method, otherwise it will
     // want a pointlist which is no good to us.
     CluwneLib.drawRectangle(0, 0, 0, 0, Color.Black);
 }
Esempio n. 19
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        private void ApplyHorizontalReduction(RenderImage source, RenderImage destination)
        {
            int         step = reductionChainCount - 1;
            RenderImage s    = source;
            RenderImage d    = reductionRT[step];

            //  CluwneLib.CurrentShader = reductionEffect.Techniques["HorizontalReduction"];

            while (step >= 0)
            {
                d = reductionRT[step];

                CluwneLib.CurrentRenderTarget = d;
                d.Clear(Color.White);

                //   reductionEffect.Parameters["SourceTexture"].SetValue(s);
                var textureDim = new Vector2(1.0f / s.Width, 1.0f / s.Height);
                //     reductionEffect.Parameters["TextureDimensions"].SetValue(textureDim);
                quadRender.Render(new Vector2(1, 1) * -1, new Vector2(1, 1));
                s = d;
                step--;
            }

            //copy to destination
            CluwneLib.CurrentRenderTarget = destination;
            // CluwneLib.CurrentShader = reductionEffect.Techniques["Copy"];
            //      reductionEffect.Parameters["SourceTexture"].SetValue(d);
            CluwneLib.CurrentRenderTarget.Clear(CluwneLib.SystemColorToSFML(Color.White));
            quadRender.Render(new Vector2(1, 1) * -1, new Vector2(1, 1));

            //     reductionEffect.Parameters["SourceTexture"].SetValue(reductionRT[reductionChainCount - 1]);
            CluwneLib.CurrentRenderTarget = null;
        }
        public override bool Update(ScreenCoordinates mouseS)
        {
            if (mouseS.MapID == MapManager.NULLSPACE)
            {
                return(false);
            }

            mouseScreen = mouseS;
            mouseCoords = CluwneLib.ScreenToCoordinates(mouseScreen);

            var snapsize = mouseCoords.Grid.SnapSize; //Find snap size.

            var mouselocal = new Vector2(             //Round local coordinates onto the snap grid
                (float)(Math.Round((mouseCoords.Position.X / (double)snapsize - 0.5), MidpointRounding.AwayFromZero) + 0.5) * snapsize,
                (float)(Math.Round((mouseCoords.Position.Y / (double)snapsize - 0.5), MidpointRounding.AwayFromZero) + 0.5) * snapsize);

            //Adjust mouseCoords to new calculated position
            mouseCoords = new LocalCoordinates(mouselocal + new Vector2(pManager.CurrentPrototype.PlacementOffset.X, pManager.CurrentPrototype.PlacementOffset.Y), mouseCoords.Grid);
            mouseScreen = CluwneLib.WorldToScreen(mouseCoords);

            if (!RangeCheck())
            {
                return(false);
            }

            return(true);
        }
Esempio n. 21
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        public void GaussianBlurRadius11_ShouldBlur()
        {
            preblur       = new RenderImage("testGaussianBlur", 1280, 768);
            _gaussianBlur = new GaussianBlur(_resourceCache);

            _gaussianBlur.SetRadius(11);
            _gaussianBlur.SetAmount(2);
            _gaussianBlur.SetSize(preblur.Size);

            while (CluwneLib.IsRunning)
            {
                var lastFrameTime = clock.ElapsedTimeAsSeconds();
                clock.Restart();
                _frameEvent = new FrameEventArgs(lastFrameTime);
                CluwneLib.ClearCurrentRendertarget(Color4.Black);
                CluwneLib.Window.DispatchEvents();

                preblur.BeginDrawing(); // set temp as CRT (Current Render Target)
                //preblur.Clear();       //Clear
                sprite          = _resourceCache.GetSprite("flashlight_mask");
                sprite.Position = Vector2.Zero;
                sprite.Draw();
                preblur.EndDrawing();  // set previous rendertarget as CRT (screen in this case)

                //_gaussianBlur.PerformGaussianBlur(preblur); // blur rendertarget

                preblur.Blit(0, 0, preblur.Width, preblur.Height, Color.White, BlitterSizeMode.Crop); // draw blurred nosprite logo

                CluwneLib.Window.Graphics.Display();
            }
        }
Esempio n. 22
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        private void ShowSplashScreen()
        {
            // Do nothing when we're on DEBUG builds.
            // The splash is just annoying.
#if !DEBUG
            const uint SIZE_X = 600;
            const uint SIZE_Y = 300;
            // Size of the NT logo in the bottom left.
            const float  NT_SIZE_X = SIZE_X / 10f;
            const float  NT_SIZE_Y = SIZE_Y / 10f;
            CluwneWindow window    = CluwneLib.ShowSplashScreen(new VideoMode(SIZE_X, SIZE_Y));

            var logoTexture = new Texture(_resourceManager.ContentFileRead(@"Textures/Logo/logo.png"));
            var logo        = new SFML.Graphics.Sprite(logoTexture);
            var logoSize    = logoTexture.Size;
            logo.Position = new Vector2f(SIZE_X / 2 - logoSize.X / 2, SIZE_Y / 2 - logoSize.Y / 2);

            var backgroundTexture = new Texture(_resourceManager.ContentFileRead(@"Textures/Logo/background.png"));
            var background        = new SFML.Graphics.Sprite(backgroundTexture);
            var backgroundSize    = backgroundTexture.Size;
            background.Scale = new Vector2f((float)SIZE_X / backgroundSize.X, (float)SIZE_Y / backgroundSize.Y);

            var nanotrasenTexture = new Texture(_resourceManager.ContentFileRead(@"Textures/Logo/nanotrasen.png"));
            var nanotrasen        = new SFML.Graphics.Sprite(nanotrasenTexture);
            var nanotrasenSize    = nanotrasenTexture.Size;
            nanotrasen.Scale    = new Vector2f(NT_SIZE_X / nanotrasenSize.X, NT_SIZE_Y / nanotrasenSize.Y);
            nanotrasen.Position = new Vector2f(SIZE_X - NT_SIZE_X - 5, SIZE_Y - NT_SIZE_Y - 5);
            nanotrasen.Color    = new Color(255, 255, 255, 64);

            window.Draw(background);
            window.Draw(logo);
            window.Draw(nanotrasen);
            window.Display();
#endif
        }
Esempio n. 23
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        private void CleanupSplashScreen()
        {
            // Do nothing when we're on DEBUG builds.
            // The splash is just annoying.
#if !DEBUG
            CluwneLib.CleanupSplashScreen();
#endif
        }
Esempio n. 24
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 /// <summary>
 /// Runs a tick of the simulation.
 /// </summary>
 /// <param name="e">Current GameTiming.FrameTime</param>
 private void Update(FrameEventArgs e)
 {
     _networkManager.ProcessPackets();
     CluwneLib.RunIdle(this, e);
     AssemblyLoader.BroadcastUpdate(AssemblyLoader.UpdateLevel.PreEngine, e.Elapsed);
     _stateManager.Update(e);
     AssemblyLoader.BroadcastUpdate(AssemblyLoader.UpdateLevel.PostEngine, e.Elapsed);
 }
        public override void Render()
        {
            CluwneLib.drawRectangle(ClientArea.Left, ClientArea.Top, ClientArea.Width, ClientArea.Height,
                                    selected ? new Color4(34, 139, 34, 255) : new Color4(255, 250, 240, 255));

            objectSprite.Draw();
            name.Draw();
        }
Esempio n. 26
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        public override bool Update(Vector2i mouseS, IMapManager currentMap)
        {
            if (currentMap == null)
            {
                return(false);
            }

            spriteToDraw = GetSprite(pManager.CurrentBaseSpriteKey);

            mouseScreen = mouseS;
            mouseWorld  = CluwneLib.ScreenToWorld(mouseScreen);

            var bounds          = spriteToDraw.GetLocalBounds();
            var spriteSize      = CluwneLib.PixelToTile(new Vector2f(bounds.Width, bounds.Height));
            var spriteRectWorld = new FloatRect(mouseWorld.X - (spriteSize.X / 2f),
                                                mouseWorld.Y - (spriteSize.Y / 2f),
                                                spriteSize.X, spriteSize.Y);

            currentTile = currentMap.GetTileRef(mouseWorld);

            //if (currentMap.IsSolidTile(mouseWorld)) validPosition = false;

            var rangeSquared = pManager.CurrentPermission.Range * pManager.CurrentPermission.Range;

            if (rangeSquared > 0)
            {
                if (
                    (pManager.PlayerManager.ControlledEntity.GetComponent <TransformComponent>(ComponentFamily.Transform)
                     .Position - mouseWorld).LengthSquared() > rangeSquared)
                {
                    return(false);
                }
            }

            if (pManager.CurrentPermission.IsTile)
            {
                mouseWorld = new Vector2f(currentTile.X + 0.5f,
                                          currentTile.Y + 0.5f);
                mouseScreen = CluwneLib.WorldToScreen(mouseWorld).Round();
            }
            else
            {
                mouseWorld = new Vector2f(currentTile.X + 0.5f + pManager.CurrentTemplate.PlacementOffset.Key,
                                          currentTile.Y + 0.5f + pManager.CurrentTemplate.PlacementOffset.Value);
                mouseScreen = CluwneLib.WorldToScreen(mouseWorld).Round();

                spriteRectWorld = new FloatRect(mouseWorld.X - (bounds.Width / 2f),
                                                mouseWorld.Y - (bounds.Height / 2f), bounds.Width,
                                                bounds.Height);
                if (pManager.CollisionManager.IsColliding(spriteRectWorld))
                {
                    return(false);
                }
                //Since walls also have collisions, this means we can't place objects on walls with this mode.
            }

            return(true);
        }
Esempio n. 27
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 public override void Render()
 {
     CluwneLib.drawRectangle(ClientArea.Left, ClientArea.Top, ClientArea.Width, ClientArea.Height,
                             selected ? new SFML.Graphics.Color(34, 139, 34) : new SFML.Graphics.Color(255, 250, 240));
     CluwneLib.drawRectangle(ClientArea.Left, ClientArea.Top, ClientArea.Width, ClientArea.Height,
                             Color.Black);
     objectSprite.Draw();
     name.Draw();
 }
Esempio n. 28
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        public override bool Update(Vector2i mouseS, IMapManager currentMap)
        {
            if (currentMap == null)
            {
                return(false);
            }

            spriteToDraw = GetDirectionalSprite(pManager.CurrentBaseSpriteKey);

            mouseScreen = mouseS;
            mouseWorld  = CluwneLib.ScreenToWorld(mouseScreen);

            var bounds = spriteToDraw.GetLocalBounds();

            currentTile = currentMap.GetTileRef(mouseWorld);

            if (!currentTile.Tile.TileDef.IsWall)
            {
                return(false);
            }

            var rangeSquared = pManager.CurrentPermission.Range * pManager.CurrentPermission.Range;

            if (rangeSquared > 0)
            {
                if (
                    (pManager.PlayerManager.ControlledEntity.GetComponent <ITransformComponent>()
                     .Position - mouseWorld).LengthSquared() > rangeSquared)
                {
                    return(false);
                }
            }

            if (pManager.CurrentPermission.IsTile)
            {
                mouseWorld = new Vector2f(currentTile.X + 0.5f,
                                          currentTile.Y + 0.5f);
                mouseScreen = CluwneLib.WorldToScreen(mouseWorld).Round();
            }
            else
            {
                mouseWorld = new Vector2f(currentTile.X + 0.5f + pManager.CurrentPrototype.PlacementOffset.X,
                                          currentTile.Y + 0.5f + pManager.CurrentPrototype.PlacementOffset.Y);
                mouseScreen = CluwneLib.WorldToScreen(mouseWorld).Round();

                FloatRect spriteRectWorld = new FloatRect(mouseWorld.X - (bounds.Width / 2f),
                                                          mouseWorld.Y - (bounds.Height / 2f), bounds.Width,
                                                          bounds.Height);
                if (pManager.CollisionManager.IsColliding(spriteRectWorld))
                {
                    return(false);
                }
                //Since walls also have collisions, this means we can't place objects on walls with this mode.
            }

            return(true);
        }
Esempio n. 29
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 public override void Render()
 {
     if (disposing || !IsVisible())
     {
         return;
     }
     _eraserButton.Color = _placementManager.Eraser ? CluwneLib.SystemColorToSFML(Color.Tomato) : CluwneLib.SystemColorToSFML(Color.White);
     base.Render();
 }
Esempio n. 30
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 public override void Render()
 {
     CluwneLib.drawRectangle(ClientArea.X, ClientArea.Y, ClientArea.Width, ClientArea.Height,
                             selected ? Color.ForestGreen : Color.FloralWhite);
     CluwneLib.drawRectangle(ClientArea.X, ClientArea.Y, ClientArea.Width, ClientArea.Height,
                             Color.Black);
     objectSprite.Draw();
     name.Draw();
 }