Esempio n. 1
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 private void Start()
 {
     ClioneCore.Initialize(new UnityApiResourceLoader());
     _manager = new DrillDownViewerManager(_drillViewParent);
     SetEvent();
 }
Esempio n. 2
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 private void Start()
 {
     ClioneCore.Initialize(new UnityApiResourceLoader());
     SceneLoader.Initialize(new ClioneSceneManager());
     SceneLoader.LoadScene("OutGame");
 }
Esempio n. 3
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 public void LoadAsync <T>(string filePath, Action <T> onComplete, Action onFail)
     where T : Object
 {
     ClioneCore.Run(LoadAsyncEnumerator(filePath, onComplete, onFail));
 }
Esempio n. 4
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 public void Show(string drillDownPath, object param, Action onComplete)
 {
     ClioneCore.Run(ShowEnumerator(drillDownPath, param, onComplete));
 }
Esempio n. 5
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 public static void LoadScreen(string screenPath, Action onComplete = null)
 {
     ClioneCore.Run(LoadScreenEnumerator(screenPath, onComplete));
 }
Esempio n. 6
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 public static void LoadWindow(string windowPath, string screenPath, Action onComplete = null)
 {
     ClioneCore.Run(LoadWindowEnumerator(windowPath, screenPath, onComplete));
 }
Esempio n. 7
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 public static void LoadScene(string sceneName, object param = null, Action onComplete = null, Action onFail = null)
 {
     ClioneCore.Run(LoadSceneEnumerator(sceneName, param, onComplete, onFail));
 }