private void Start() { ClioneCore.Initialize(new UnityApiResourceLoader()); _manager = new DrillDownViewerManager(_drillViewParent); SetEvent(); }
private void Start() { ClioneCore.Initialize(new UnityApiResourceLoader()); SceneLoader.Initialize(new ClioneSceneManager()); SceneLoader.LoadScene("OutGame"); }
public void LoadAsync <T>(string filePath, Action <T> onComplete, Action onFail) where T : Object { ClioneCore.Run(LoadAsyncEnumerator(filePath, onComplete, onFail)); }
public void Show(string drillDownPath, object param, Action onComplete) { ClioneCore.Run(ShowEnumerator(drillDownPath, param, onComplete)); }
public static void LoadScreen(string screenPath, Action onComplete = null) { ClioneCore.Run(LoadScreenEnumerator(screenPath, onComplete)); }
public static void LoadWindow(string windowPath, string screenPath, Action onComplete = null) { ClioneCore.Run(LoadWindowEnumerator(windowPath, screenPath, onComplete)); }
public static void LoadScene(string sceneName, object param = null, Action onComplete = null, Action onFail = null) { ClioneCore.Run(LoadSceneEnumerator(sceneName, param, onComplete, onFail)); }