Example #1
0
 private void Start()
 {
     ClioneCore.Initialize(new UnityApiResourceLoader());
     _manager = new DrillDownViewerManager(_drillViewParent);
     SetEvent();
 }
Example #2
0
 private void Start()
 {
     ClioneCore.Initialize(new UnityApiResourceLoader());
     SceneLoader.Initialize(new ClioneSceneManager());
     SceneLoader.LoadScene("OutGame");
 }
 public void LoadAsync <T>(string filePath, Action <T> onComplete, Action onFail)
     where T : Object
 {
     ClioneCore.Run(LoadAsyncEnumerator(filePath, onComplete, onFail));
 }
Example #4
0
 public void Show(string drillDownPath, object param, Action onComplete)
 {
     ClioneCore.Run(ShowEnumerator(drillDownPath, param, onComplete));
 }
Example #5
0
 public static void LoadScreen(string screenPath, Action onComplete = null)
 {
     ClioneCore.Run(LoadScreenEnumerator(screenPath, onComplete));
 }
Example #6
0
 public static void LoadWindow(string windowPath, string screenPath, Action onComplete = null)
 {
     ClioneCore.Run(LoadWindowEnumerator(windowPath, screenPath, onComplete));
 }
Example #7
0
 public static void LoadScene(string sceneName, object param = null, Action onComplete = null, Action onFail = null)
 {
     ClioneCore.Run(LoadSceneEnumerator(sceneName, param, onComplete, onFail));
 }