void Awake()
 {
     dataFromTiles = new Dictionary <TileBase, TileData>();
     clintConnects = FindObjectOfType <Clintconnects>();
     tileUpdater   = FindObjectOfType <TileUpdater>();
     mapGenerator  = FindObjectOfType <mapGenerator>();
     mapManager    = FindObjectOfType <MapManager>();
     map           = FindObjectOfType <Tilemap>();
 }
Esempio n. 2
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 void Awake()
 {
     mapGenerator   = FindObjectOfType <mapGenerator>();
     windGenerator  = FindObjectOfType <WindGenerator>();
     mapManager     = FindObjectOfType <MapManager>();
     clintConnects  = FindObjectOfType <Clintconnects>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     steinSeller    = FindObjectOfType <SteinSeller>();
     seller         = FindObjectOfType <Seller>();
     miner          = FindObjectOfType <Miner>();
     goldSeller     = FindObjectOfType <GoldSeller>();
     goldMiner      = FindObjectOfType <GoldMiner>();
     eisenMiner     = FindObjectOfType <EisenMiner>();
     doubleSeller   = FindObjectOfType <DoubleSeller>();
     diamondMiner   = FindObjectOfType <DiamondMiner>();
     map            = FindObjectOfType <Tilemap>();
     Alive          = true;
     if (isLocalPlayer)
     {
         test();
     }
     StartCoroutine(Waitforplayer());
 }