void Awake() { dataFromTiles = new Dictionary <TileBase, TileData>(); clintConnects = FindObjectOfType <Clintconnects>(); tileUpdater = FindObjectOfType <TileUpdater>(); mapGenerator = FindObjectOfType <mapGenerator>(); mapManager = FindObjectOfType <MapManager>(); map = FindObjectOfType <Tilemap>(); }
void Awake() { mapGenerator = FindObjectOfType <mapGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); mapManager = FindObjectOfType <MapManager>(); clintConnects = FindObjectOfType <Clintconnects>(); solarZellen = FindObjectOfType <SolarZellen>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); steinSeller = FindObjectOfType <SteinSeller>(); seller = FindObjectOfType <Seller>(); miner = FindObjectOfType <Miner>(); goldSeller = FindObjectOfType <GoldSeller>(); goldMiner = FindObjectOfType <GoldMiner>(); eisenMiner = FindObjectOfType <EisenMiner>(); doubleSeller = FindObjectOfType <DoubleSeller>(); diamondMiner = FindObjectOfType <DiamondMiner>(); map = FindObjectOfType <Tilemap>(); Alive = true; if (isLocalPlayer) { test(); } StartCoroutine(Waitforplayer()); }