Esempio n. 1
0
 void Awake()
 {
     // Get components
     client = GetComponent <ClientF> ();
     populationController = GetComponent <PopulationControllerF> ();
     uiController         = GetComponent <UIControllerF> ();
     gameController       = GetComponent <GameControllerF> ();
     scoreManager         = GetComponent <ScoresManagerF> ();
     ac = GetComponent <ACF> ();
 }
Esempio n. 2
0
    // -------------- Overloaded methods from MonoBehavior ---------------------------- //

    void Awake()
    {
        // Get components
        uiController  = GetComponent <UIControllerF> ();
        fogController = GetComponent <FogControllerF> ();
        round         = GetComponent <RoundF> ();
        tutorial      = GetComponent <TutorialF> ();
        client        = GetComponent <ClientF> ();

        GetParameters();
    }