void Awake() { // Get components client = GetComponent <ClientF> (); populationController = GetComponent <PopulationControllerF> (); uiController = GetComponent <UIControllerF> (); gameController = GetComponent <GameControllerF> (); scoreManager = GetComponent <ScoresManagerF> (); ac = GetComponent <ACF> (); }
// -------------- Overloaded methods from MonoBehavior ---------------------------- // void Awake() { // Get components uiController = GetComponent <UIControllerF> (); fogController = GetComponent <FogControllerF> (); round = GetComponent <RoundF> (); tutorial = GetComponent <TutorialF> (); client = GetComponent <ClientF> (); GetParameters(); }