Esempio n. 1
0
    void InitActorListButton()
    {
        List <GameObject> actorPrefabs = ResLoad.db.actorsPrefabs;
        List <GameObject> buttonList;

        buttonList = new List <GameObject>();

        Vector3 initPos = actorButton.transform.localPosition;

        for (int i = 0; i < actorPrefabs.Count; i++)
        {
            GameObject newButton = Instantiate <GameObject>(actorButton.gameObject);
            newButton.transform.SetParent(actorButton.transform.parent);
            newButton.name = i.ToString();
            newButton.transform.localPosition = new Vector3(initPos.x, initPos.y - i * 40, initPos.z);
            newButton.transform.Find("Text").GetComponent <Text>().text = actorPrefabs[i].name;
            ClickListener.Get(newButton).onClick = ClickActor;
        }

        Transform     contentTs = actorButton.transform.parent;
        RectTransform rectTs    = contentTs as RectTransform;

        Rect rect = rectTs.rect;

        rect.height      = actorPrefabs.Count * 40 + 10;
        rectTs.sizeDelta = new Vector2(rect.width, rect.height);

        actorButton.gameObject.SetActive(false);
    }
Esempio n. 2
0
    void InitCompScrollView()
    {
        compButton.gameObject.SetActive(true);
        //compButton.transform.parent.childCount;
        Transform parent = compButton.transform.parent;

        for (int j = 1; j < parent.childCount; j++)
        {
            GameObject.Destroy(parent.GetChild(j).gameObject);
        }

        Main.ins.currCompIdx = 0;

        if (Main.ins.currActorGo == null)
        {
            return;
        }

        Actor             actor  = Main.ins.currActorGo.GetComponent <Actor>();
        var               acList = actor.components;
        List <GameObject> buttonList;

        buttonList = new List <GameObject>();

        Vector3 initPos = compButton.transform.localPosition;

        for (int i = 0; i < acList.Count; i++)
        {
            GameObject newButton;
            newButton = Instantiate <GameObject>(compButton.gameObject);
            newButton.transform.SetParent(compButton.transform.parent);
            newButton.name = i.ToString();
            newButton.transform.localPosition = new Vector3(initPos.x, initPos.y - i * 40, initPos.z);
            newButton.transform.Find("Text").GetComponent <Text>().text = acList[i].name;
            ClickListener.Get(newButton).onClick = ClickComp;
        }

        compButton.gameObject.SetActive(false);
    }
Esempio n. 3
0
    public void InitAlterCompSV(Actor.ActorComponent ac)
    {
        List <string> showList = ac.canSwapList;

        Transform parent = alterButton.transform.parent;

        for (int j = 1; j < parent.childCount; j++)
        {
            GameObject.Destroy(parent.GetChild(j).gameObject);
        }

        List <GameObject> buttonList;

        buttonList = new List <GameObject>();
        alterButton.gameObject.SetActive(true);
        Vector3 initPos = alterButton.transform.localPosition;

        for (int i = 0; i < showList.Count; i++)
        {
            GameObject newButton = Instantiate <GameObject>(alterButton.gameObject);
            newButton.transform.SetParent(alterButton.transform.parent);
            newButton.name = i.ToString();
            newButton.transform.localPosition = new Vector3(initPos.x, initPos.y - i * 40, initPos.z);
            newButton.transform.Find("Text").GetComponent <Text>().text = showList[i];
            ClickListener.Get(newButton).onClick = ClickAlter;
        }

        Transform     contentTs = alterButton.transform.parent;
        RectTransform rectTs    = contentTs as RectTransform;

        Rect rect = rectTs.rect;

        rect.height = showList.Count * 40 + 10;
        //Debug.Log(rect.width);
        //rectTs.sizeDelta = new Vector2(rect.width, rect.height);


        alterButton.gameObject.SetActive(false);
    }