Esempio n. 1
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 public static void ClearNamedBufferSubDataEXT(uint buffer, TextureBufferInternalFormat internalformat, long offset, long size, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearNamedBufferSubDataEXT(buffer, internalformat, (IntPtr)offset, (IntPtr)size, format, type, data);
 }
Esempio n. 2
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 public static void ClearNamedBufferSubDataEXT(uint buffer, TextureBufferInternalFormat internalformat, long offset, long size, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearNamedBufferSubDataEXT(buffer, internalformat, (IntPtr)offset, (IntPtr)size, format, type, data);
 }
Esempio n. 3
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 //ARB_clear_buffer_object
 public static void ClearNamedBufferDataEXT(uint buffer, TextureBufferInternalFormat internalformat, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearNamedBufferDataEXT(buffer, internalformat, format, type, data);
 }
Esempio n. 4
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 //ARB_clear_buffer_object
 public static void ClearNamedBufferDataEXT(uint buffer, TextureBufferInternalFormat internalformat, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearNamedBufferDataEXT(buffer, internalformat, format, type, data);
 }
Esempio n. 5
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 /// <summary>
 /// Clears subparts of internal storage of a texture buffer.
 /// </summary>
 /// <param name="target"></param>
 /// <param name="internalformat"></param>
 /// <param name="Offset"></param>
 /// <param name="Size"></param>
 /// <param name="format"></param>
 /// <param name="type"></param>
 /// <param name="data"></param>
 public static void ClearBufferSubData(BufferTarget target, TextureBufferInternalFormat internalformat, long Offset, long Size, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearBufferSubData(target, internalformat, (IntPtr)Offset, (IntPtr)Size, format, type, data);
 }
Esempio n. 6
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 //ARB_clear_buffer_object
 /// <summary>
 /// Clears the internal storage of a texture buffer.
 /// </summary>
 /// <param name="target"></param>
 /// <param name="internalformat"></param>
 /// <param name="format"></param>
 /// <param name="type"></param>
 /// <param name="data"></param>
 public static void ClearBufferData(BufferTarget target, TextureBufferInternalFormat internalformat, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearBufferData(target, internalformat, format, type, data);
 }
Esempio n. 7
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 /// <summary>
 /// Clears subparts of internal storage of a texture buffer.
 /// </summary>
 /// <param name="target"></param>
 /// <param name="internalformat"></param>
 /// <param name="Offset"></param>
 /// <param name="Size"></param>
 /// <param name="format"></param>
 /// <param name="type"></param>
 /// <param name="data"></param>
 public static void ClearBufferSubData(BufferTarget target, TextureBufferInternalFormat internalformat, long Offset, long Size, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearBufferSubData(target, internalformat, (IntPtr)Offset, (IntPtr)Size, format, type, data);
 }
Esempio n. 8
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 //ARB_clear_buffer_object
 /// <summary>
 /// Clears the internal storage of a texture buffer.
 /// </summary>
 /// <param name="target"></param>
 /// <param name="internalformat"></param>
 /// <param name="format"></param>
 /// <param name="type"></param>
 /// <param name="data"></param>
 public static void ClearBufferData(BufferTarget target, TextureBufferInternalFormat internalformat, ClearBufferDataFormat format, PixelType type, IntPtr data)
 {
     Delegates.glClearBufferData(target, internalformat, format, type, data);
 }