//========================================================================== //Gets project files //========================================================================== public bool GetProjectFiles(ref List <Classes.MapClass> MapHandler, ref List <CodeFileClass> CodeHandler, CodeCompiler Compiler, ref List <SpriteSheet> SpriteHandler) { try { //CODE FILES int i = 0; string[] fileArray2 = Directory.GetFiles(ACFFilePath, "*.acf"); foreach (string x in fileArray2) { Loger.write(x, 0); if (x == (ACFFilePath + "code_variables.acf")) { CodeHandler.Add(new CodeFileClass(ReadACFV("code_variables.acf"), "variables", "code_variables.acf")); DataHandlerForProgram.variableFileID = i; Loger.write("Loading of code variables complete!", 0); } else { if (ReadNCompileACF(Compiler, x)) { Loger.write("Loading of code file complete!", 0); } else { Loger.write("Loading of code file failed!", 0); } } i++; } //MAPS MapHandler.Clear(); string[] fileArray = Directory.GetFiles(MapsFilePath, "*.mxt"); foreach (string x in fileArray) { Loger.write(x, 0); Classes.MapClass MapHandlerFiller = new Classes.MapClass() { Loger = Loger, }; LoadMap(x, ref MapHandlerFiller); MapHandler.Add(MapHandlerFiller); } //Sprites SpriteHandler.Clear(); string[] fileArray3 = Directory.GetFiles(SpriteFilePath, "*.csf"); foreach (string x in fileArray3) { Loger.write(x, 0); Classes.SpriteSheet SpriteSheetFiller = new Classes.SpriteSheet(); LoadSpriteSheet(x, ref SpriteSheetFiller); SpriteHandler.Add(SpriteSheetFiller); } return(true); } catch (DirectoryNotFoundException) { if (!Directory.Exists(SpriteFilePath)) { Directory.CreateDirectory(SpriteFilePath); } if (!Directory.Exists(MapsFilePath)) { Directory.CreateDirectory(MapsFilePath); } if (!Directory.Exists(ACFFilePath)) { Directory.CreateDirectory(ACFFilePath); } return(false); } catch (Exception e) { Loger.write(e.ToString(), 2); return(false); } }
//========================================================================== //Resets after saving //========================================================================== private void Reset() { FillerSprite = new Classes.SpriteSheet(); SpriteViewer.Compiled = false; }