private async Task OnTick() { int playerVehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), false); foreach (var vehicle in World.GetAllVehicles()) { var handle = vehicle.Handle; if (IsSpotlightEnabled(handle)) { string baseBone = GetBaseBone(handle); Vector3 baseCoords = GetBaseCoordinates(handle, baseBone); Vector3 directionalCoords = GetDirectionalCoordinates(handle, baseBone); SetSpotlightDefaultsIfNull(handle); if (handle == playerVehicle) { DrawSpotlightLabel(true); } API.DrawSpotLight( baseCoords.X, baseCoords.Y, baseCoords.Z, directionalCoords.X, directionalCoords.Y, directionalCoords.Z, 221, 221, 221, VehicleHasRotatableTargetBone(handle) ? 200f : 70f, // rotatable spotlights have longer max reach API.DecorGetFloat(handle, DECOR_NAME_BRIGHTNESS), 4.3f, 15.0f, 28.6f ); } } await Task.FromResult(0); }
private async Task ToggleSpotlight() { var vehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), false); if (IsSpotlightUsageAllowed(vehicle)) { if (IsSpotlightEnabled(vehicle)) { API.DecorSetBool(vehicle, DECOR_NAME_STATUS, false); API.DecorSetFloat(vehicle, DECOR_NAME_BRIGHTNESS, 0f); for (int i = 0; i < 250; i++) { if (IsSpotlightEnabled(vehicle)) { break; } DrawSpotlightLabel(false); await Delay(0); } } else { API.DecorSetBool(vehicle, DECOR_NAME_STATUS, true); await TranslateDecorSmoothly(vehicle, DECOR_NAME_BRIGHTNESS, 0f, Config.GetValueFloat(Config.BRIGHTNESS_LEVEL, 30f), 30); } } await Task.FromResult(0); }
private void OnClientResourceStart(string resourceName) { if (API.GetCurrentResourceName() != resourceName) { return; } API.DecorRegister(DECOR_NAME_STATUS, 3); API.DecorRegister(DECOR_NAME_XY, 3); API.DecorRegister(DECOR_NAME_Z, 3); API.DecorRegister(DECOR_NAME_BRIGHTNESS, 3); API.RegisterCommand("spotlight", new Action <int, List <object>, string>(async(src, args, raw) => { await ToggleSpotlight(); }), false); API.RegisterCommand("spotlightaim", new Action <int, List <object>, string>(async(src, args, raw) => { var vehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), false); switch (args[0]) { case "up": await MoveSpotlightVertical(true); break; case "down": await MoveSpotlightVertical(false); break; case "left": await MoveSpotlightHorizontal(true); break; case "right": await MoveSpotlightHorizontal(false); break; } }), false); API.RegisterKeyMapping("spotlight", "Toggle spotlight", "keyboard", "l"); API.RegisterKeyMapping("spotlightaim up", "Aim spotlight up", "keyboard", "prior"); API.RegisterKeyMapping("spotlightaim down", "Aim spotlight down", "keyboard", "pagedown"); API.RegisterKeyMapping("spotlightaim left", "Aim spotlight left", "keyboard", "delete"); API.RegisterKeyMapping("spotlightaim right", "Aim spotlight right", "keyboard", "end"); }
private async Task ToggleSpotlight() { var vehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), false); if (API.GetVehicleClass(vehicle) == 18 || !Config.GetValueBool(Config.EMERGENCY_ONLY, true)) { if (IsSpotlightEnabled(vehicle)) { API.DecorSetBool(vehicle, DECOR_NAME_STATUS, false); API.DecorSetFloat(vehicle, DECOR_NAME_BRIGHTNESS, 0f); } else { API.DecorSetBool(vehicle, DECOR_NAME_STATUS, true); await TranslateDecorSmoothly(vehicle, DECOR_NAME_BRIGHTNESS, 0f, Config.GetValueFloat(Config.BRIGHTNESS_LEVEL, 30f), 30); } } await Task.FromResult(0); }
private async Task MoveSpotlightVertical(bool up) { var vehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), Config.GetValueBool(Config.REMOTE_CONTROL, true)); var current = API.DecorGetFloat(vehicle, DECOR_NAME_Z); if (up) { if (current <= 0.1f) { await TranslateDecorSmoothly(vehicle, DECOR_NAME_Z, current, current + 0.1f, 10); } } else { if (current >= -1.2f) { await TranslateDecorSmoothly(vehicle, DECOR_NAME_Z, current, current - 0.1f, 10); } } }
private async Task MoveSpotlightHorizontal(bool left) { var vehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), true); var current = API.DecorGetFloat(vehicle, DECOR_NAME_XY); if (left) { if (current <= 90f) { await TranslateDecorSmoothly(vehicle, DECOR_NAME_XY, current, current + 10f, 10); } } else { if (current >= -30f) { await TranslateDecorSmoothly(vehicle, DECOR_NAME_XY, current, current - 10f, 10); } } }
private async Task MoveSpotlightHorizontal(bool left) { var vehicle = API.GetVehiclePedIsIn(API.GetPlayerPed(-1), Config.GetValueBool(Config.REMOTE_CONTROL, true)); var current = API.DecorGetFloat(vehicle, DECOR_NAME_XY); Debug.WriteLine(Config.GetValueFloat(Config.RANGE_LEFT, 90f).ToString()); if (left) { if (current <= Config.GetValueFloat(Config.RANGE_LEFT, 90f)) { await TranslateDecorSmoothly(vehicle, DECOR_NAME_XY, current, current + 10f, 10); } } else { if (current >= -Config.GetValueFloat(Config.RANGE_RIGHT, 30f)) { await TranslateDecorSmoothly(vehicle, DECOR_NAME_XY, current, current - 10f, 10); } } }