public void StartCinematic(Cinematic cinematic) { EnterCinematicState(); cinematic.postCinematicCallback = delegate() { StopCinematic(cinematic); }; cinematic.StartCinematic(); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> // Called once when the game is over /// </summary> public void OnGameover(bool win) { _MatchVictory = win; _GameIsOver = true; // Start game over cinematic Cinematic cine = WaveManager.Instance.CinematicDefeat; if (cine != null) { cine.StartCinematic(); } }