public ChoreTable.Builder Get(GameObject go) { if (go == null || chore_table == null) { return(null); } if (automatically_populate) { PopulateDefs(go); } var result = new ChoreTable.Builder(); foreach (var def in chore_table) { result.Add(def); } return(result); }
private static ChoreTable.Builder Inject(ChoreTable.Builder builder) { return(builder.Add(new RanchedStates.Def())); }