/// <summary>
        /// Adds the additional Moo chores required for growth. Growing up and giving birth
        /// chores are required.
        /// </summary>
        /// <param name="prefab">The prefab to add chores.</param>
        internal static void UpdateMooChores(GameObject prefab)
        {
            var cc            = prefab.GetComponent <ChoreConsumer>();
            var newChoreTable = new ChoreTable.Builder().
                                Add(new DeathStates.Def()).
                                Add(new AnimInterruptStates.Def()).
                                Add(new BaggedStates.Def()).
                                Add(new StunnedStates.Def()).
                                Add(new DebugGoToStates.Def()).
                                Add(new DrowningStates.Def()).
                                Add(new MooGrowUpStates.Def()).
                                PushInterruptGroup().
                                Add(new CreatureSleepStates.Def()).
                                Add(new FixedCaptureStates.Def()).
                                Add(new RanchedStates.Def()).
                                Add(new GiveBirthStates.Def()).
                                Add(new EatStates.Def()).
                                Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.TOOLTIP)).
                                Add(new MoveToLureStates.Def()).
                                PopInterruptGroup().
                                Add(new IdleStates.Def {
                customIdleAnim = MOO_IDLE_ANIM
            });

            if (cc != null)
            {
                cc.choreTable = newChoreTable.CreateTable();
            }
        }
Esempio n. 2
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        public static GameObject BaseRollerSnake(string id, string name, string desc, string anim_file, string traitId, bool is_baby, string symbolOverridePrefix = null)
        {
            GameObject placedEntity = EntityTemplates.CreatePlacedEntity(id, name, desc, Mass, Assets.GetAnim(anim_file), "idle_loop", Grid.SceneLayer.Creatures,
                                                                         width: 1,
                                                                         height: 1,
                                                                         TUNING.DECOR.BONUS.TIER1, new EffectorValues(), SimHashes.Creature, null, DefaultTemperature);
            string NavGridName = NavGridId;

            if (is_baby)
            {
                NavGridName = NavGridBabyId;
            }
            EntityTemplates.ExtendEntityToBasicCreature(placedEntity, FactionManager.FactionID.Pest, traitId, NavGridName, NavType.Floor, 32,
                                                        moveSpeed: MoveSpeed,
                                                        onDeathDropID: OnDeathDropId,
                                                        onDeathDropCount: OnDeathDropCount,
                                                        false, false,
                                                        lethalLowTemperature: TemperatureLethalLow,
                                                        warningLowTemperature: TemperatureWarningLow,
                                                        warningHighTemperature: TemperatureWarningHigh,
                                                        lethalHighTemperature: TemperatureLethalHigh);
            if (symbolOverridePrefix != null)
            {
                placedEntity.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbolOverridePrefix, null, 0);
            }
            placedEntity.AddOrGet <Trappable>();
            placedEntity.AddOrGetDef <CreatureFallMonitor.Def>();
            placedEntity.AddOrGetDef <ThreatMonitor.Def>().fleethresholdState = Health.HealthState.Dead;
            placedEntity.AddWeapon(1f, 1f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0.0f);
            EntityTemplates.CreateAndRegisterBaggedCreature(placedEntity, true, true, false);
            KPrefabID component = placedEntity.GetComponent <KPrefabID>();

            component.AddTag(GameTags.Creatures.Walker, false);
            component.prefabInitFn += (inst => inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost));
            bool condition = !is_baby;

            ChoreTable.Builder chore_table = new ChoreTable.Builder()
                                             .Add(new DeathStates.Def(), true)
                                             .Add(new AnimInterruptStates.Def(), true)
                                             .Add(new GrowUpStates.Def(), true)
                                             .Add(new TrappedStates.Def(), true)
                                             .Add(new IncubatingStates.Def(), true)
                                             .Add(new BaggedStates.Def(), true)
                                             .Add(new FallStates.Def(), true)
                                             .Add(new StunnedStates.Def(), true)
                                             .Add(new DebugGoToStates.Def(), true)
                                             .Add(new FleeStates.Def(), true)
                                             .Add(new AttackStates.Def(), condition).PushInterruptGroup()
                                             .Add(new CreatureSleepStates.Def(), true)
                                             .Add(new FixedCaptureStates.Def(), true)
                                             .Add(new RanchedStates.Def(), true)
                                             .Add(new LayEggStates.Def(), true)
                                             .Add(new EatStates.Def(), true)
                                             .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true)
                                             .Add(new CallAdultStates.Def(), true).PopInterruptGroup()
                                             .Add(new IdleStates.Def(), true);
            EntityTemplates.AddCreatureBrain(placedEntity, chore_table, SpeciesId, symbolOverridePrefix);
            placedEntity.AddTag(GameTags.Amphibious);
            return(placedEntity);
        }
Esempio n. 3
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    public GameObject CreatePrefab()
    {
        string         text        = STRINGS.CREATURES.SPECIES.GLOM.NAME;
        string         id          = "Glom";
        string         name        = text;
        string         desc        = STRINGS.CREATURES.SPECIES.GLOM.DESC;
        float          mass        = 25f;
        KAnimFile      anim        = Assets.GetAnim("glom_kanim");
        string         initialAnim = "idle_loop";
        EffectorValues tIER        = DECOR.BONUS.TIER0;
        GameObject     gameObject  = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, tIER, default(EffectorValues), SimHashes.Creature, null, 293f);
        Trait          trait       = Db.Get().CreateTrait("GlomBaseTrait", text, text, null, false, null, true, true);

        trait.Add(new AttributeModifier(Db.Get().Amounts.HitPoints.maxAttribute.Id, 25f, text, false, false, true));
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Walker, false);
        component.prefabInitFn += delegate(GameObject inst)
        {
            inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost);
        };
        EntityTemplates.ExtendEntityToBasicCreature(gameObject, FactionManager.FactionID.Pest, "GlomBaseTrait", "WalkerNavGrid1x1", NavType.Floor, 32, 2f, string.Empty, 0, true, true, 293.15f, 393.15f, 273.15f, 423.15f);
        gameObject.AddWeapon(1f, 1f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
        gameObject.AddOrGet <Trappable>();
        gameObject.AddOrGetDef <ThreatMonitor.Def>();
        gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        ElementDropperMonitor.Def def = gameObject.AddOrGetDef <ElementDropperMonitor.Def>();
        def.dirtyEmitElement        = SimHashes.ContaminatedOxygen;
        def.dirtyProbabilityPercent = 25f;
        def.dirtyCellToTargetMass   = 1f;
        def.dirtyMassPerDirty       = 0.2f;
        def.dirtyMassReleaseOnDeath = 3f;
        def.emitDiseaseIdx          = Db.Get().Diseases.GetIndex("SlimeLung");
        def.emitDiseasePerKg        = 1000f;
        OvercrowdingMonitor.Def def2 = gameObject.AddOrGetDef <OvercrowdingMonitor.Def>();
        def2.spaceRequiredPerCreature = 0;
        gameObject.AddOrGet <LoopingSounds>();
        LoopingSounds component2 = gameObject.GetComponent <LoopingSounds>();

        component2.updatePosition = true;
        DiseaseSourceVisualizer diseaseSourceVisualizer = gameObject.AddOrGet <DiseaseSourceVisualizer>();

        diseaseSourceVisualizer.alwaysShowDisease = "SlimeLung";
        SoundEventVolumeCache.instance.AddVolume("glom_kanim", "Morb_movement_short", NOISE_POLLUTION.CREATURES.TIER2);
        SoundEventVolumeCache.instance.AddVolume("glom_kanim", "Morb_jump", NOISE_POLLUTION.CREATURES.TIER3);
        SoundEventVolumeCache.instance.AddVolume("glom_kanim", "Morb_land", NOISE_POLLUTION.CREATURES.TIER3);
        SoundEventVolumeCache.instance.AddVolume("glom_kanim", "Morb_expel", NOISE_POLLUTION.CREATURES.TIER4);
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, false, false);
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new TrappedStates.Def(), true).Add(new BaggedStates.Def(), true)
                                         .Add(new FallStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new FleeStates.Def(), true)
                                         .Add(new DropElementStates.Def(), true)
                                         .Add(new IdleStates.Def(), true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.GlomSpecies, null);
        return(gameObject);
    }
Esempio n. 4
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        public static GameObject AquaticOilFloater(string id, string name, string desc, string anim_file, string traitId, float warnLowTemp, float warnHighTemp, bool is_baby, string symbolOverridePrefix = null)
        {
            float          mass       = 50f;
            EffectorValues tier       = TUNING.DECOR.BONUS.TIER1;
            GameObject     gameObject = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, Assets.GetAnim(anim_file), "swim_idle_loop", Grid.SceneLayer.Creatures, 1, 1, tier, default(EffectorValues), SimHashes.Creature, null, (warnLowTemp + warnHighTemp) / 2f);

            gameObject.GetComponent <KPrefabID>().AddTag(GameTags.Creatures.Swimmer);
            gameObject.GetComponent <KPrefabID>().AddTag(GameTags.SwimmingCreature);

            EntityTemplates.ExtendEntityToBasicCreature(gameObject, FactionManager.FactionID.Pest, traitId, "SwimmerNavGrid", NavType.Swim, 32, 3f, TUNING.FOOD.FOOD_TYPES.FISH_MEAT.Id, 2, false, false, warnLowTemp, warnHighTemp, warnLowTemp - 15f, warnHighTemp + 20f);
            if (!string.IsNullOrEmpty(symbolOverridePrefix))
            {
                gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbolOverridePrefix, null, 0);
            }
            gameObject.AddOrGet <ElementVulnerable>();
            gameObject.AddOrGet <LoopingSounds>();
            gameObject.AddOrGetDef <ThreatMonitor.Def>();
            gameObject.AddOrGet <GasDrowningMonitor>();
            gameObject.AddOrGetDef <CreatureAquaticGroomingMonitor.Def>();

            gameObject.AddOrGetDef <CreatureFallMonitor.Def>().canSwim = true;
            gameObject.AddWeapon(1f, 1f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
            EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, false, true, false);
            string inhaleSound = "OilFloater_intake_air";

            if (is_baby)
            {
                inhaleSound = "OilFloaterBaby_intake_air";
            }

            IdleStates.Def state = new IdleStates.Def();
            state.customIdleAnim = new IdleStates.Def.IdleAnimCallback(AquaOilfloaterConfig.CustomIdleAnim);

            ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def()).Add(new AnimInterruptStates.Def())
                                             .Add(new GrowUpStates.Def()).Add(new TrappedStates.Def()).Add(new IncubatingStates.Def())
                                             .Add(new BaggedStates.Def()).Add(new FallStates.Def()).Add(new StunnedStates.Def())
                                             /*.Add(new DrowningStates.Def())*/.Add(new DebugGoToStates.Def()).PushInterruptGroup()//.Add(new GasDrowningStates.Def())
                                             .Add(new CreatureSleepStates.Def()).Add(new FixedCaptureStates.Def())
                                             .Add(new RanchedStates.Def()).Add(new LayEggStates.Def()).Add(new InhaleStates.Def
            {
                inhaleSound = inhaleSound
            }).Add(new SameSpotPoopStates.Def()).Add(new CallAdultStates.Def()).PopInterruptGroup()
                                             .Add(state);

            EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.OilFloaterSpecies, symbolOverridePrefix);
            //string sound = "OilFloater_move_LP";
            //if (is_baby)
            //{
            //    sound = "OilFloaterBaby_move_LP";
            //}
            //gameObject.AddOrGet<OilFloaterMovementSound>().sound = sound;
            return(gameObject);
        }
    public static GameObject BaseMoo(string id, string name, string desc, string traitId, string anim_file, bool is_baby, string symbol_override_prefix)
    {
        float          mass        = 50f;
        KAnimFile      anim        = Assets.GetAnim(anim_file);
        string         initialAnim = "idle_loop";
        EffectorValues tIER        = DECOR.BONUS.TIER0;
        GameObject     gameObject  = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 2, 2, tIER, default(EffectorValues), SimHashes.Creature, null, 293f);

        EntityTemplates.ExtendEntityToBasicCreature(gameObject, FactionManager.FactionID.Prey, traitId, "FlyerNavGrid2x2", NavType.Hover, 32, 2f, "Meat", 10, true, true, 123.149994f, 423.15f, 73.1499939f, 473.15f);
        if (!string.IsNullOrEmpty(symbol_override_prefix))
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbol_override_prefix, null, 0);
        }
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Flyer, false);
        component.prefabInitFn += delegate(GameObject inst)
        {
            inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost);
        };
        gameObject.AddOrGet <LoopingSounds>();
        LureableMonitor.Def def = gameObject.AddOrGetDef <LureableMonitor.Def>();
        def.lures = new Tag[1]
        {
            SimHashes.BleachStone.CreateTag()
        };
        gameObject.AddOrGetDef <ThreatMonitor.Def>();
        gameObject.AddOrGetDef <SubmergedMonitor.Def>();
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, false, false);
        gameObject.AddOrGetDef <RanchableMonitor.Def>();
        gameObject.AddOrGetDef <FixedCapturableMonitor.Def>();
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new BaggedStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .PushInterruptGroup()
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.TOOLTIP), true)
                                         .Add(new MoveToLureStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def
        {
            customIdleAnim = new IdleStates.Def.IdleAnimCallback(BaseMooConfig.CustomIdleAnim)
        }, true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.MooSpecies, symbol_override_prefix);
        return(gameObject);
    }
Esempio n. 6
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    public static void AddCreatureBrain(GameObject prefab, ChoreTable.Builder chore_table, Tag species, string symbol_prefix)
    {
        CreatureBrain creatureBrain = prefab.AddOrGet <CreatureBrain>();

        creatureBrain.species      = species;
        creatureBrain.symbolPrefix = symbol_prefix;
        ChoreConsumer chore_consumer = prefab.AddOrGet <ChoreConsumer>();

        chore_consumer.choreTable = chore_table.CreateTable();
        KPrefabID kPrefabID = prefab.AddOrGet <KPrefabID>();

        kPrefabID.AddTag(GameTags.CreatureBrain, false);
        kPrefabID.instantiateFn += delegate(GameObject go)
        {
            go.GetComponent <ChoreConsumer>().choreTable = chore_consumer.choreTable;
        };
    }
    public static GameObject BaseMole(string id, string name, string desc, string traitId, string anim_file, bool is_baby)
    {
        float          mass        = 25f;
        KAnimFile      anim        = Assets.GetAnim(anim_file);
        string         initialAnim = "idle_loop";
        EffectorValues nONE        = TUNING.BUILDINGS.DECOR.NONE;
        GameObject     gameObject  = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, nONE, default(EffectorValues), SimHashes.Creature, null, 293f);

        EntityTemplates.ExtendEntityToBasicCreature(gameObject, FactionManager.FactionID.Pest, traitId, "DiggerNavGrid", NavType.Floor, 32, 2f, "Meat", 10, true, false, 123.149994f, 673.15f, 73.1499939f, 773.15f);
        gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        gameObject.AddOrGet <Trappable>();
        DiggerMonitor.Def def = gameObject.AddOrGetDef <DiggerMonitor.Def>();
        def.depthToDig = MoleTuning.DEPTH_TO_HIDE;
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, true, false);
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Walker, false);
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new FallStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .Add(new DiggerStates.Def(), true)
                                         .Add(new GrowUpStates.Def(), true)
                                         .Add(new TrappedStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new FleeStates.Def(), true)
                                         .Add(new AttackStates.Def(), !is_baby)
                                         .PushInterruptGroup()
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new NestingPoopState.Def((!is_baby) ? SimHashes.Regolith.CreateTag() : Tag.Invalid), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def
        {
            customIdleAnim = new IdleStates.Def.IdleAnimCallback(BaseMoleConfig.CustomIdleAnim)
        }, true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.MoleSpecies, null);
        return(gameObject);
    }
        public ChoreTable.Builder Get(GameObject go)
        {
            if (go == null || chore_table == null)
            {
                return(null);
            }

            if (automatically_populate)
            {
                PopulateDefs(go);
            }

            var result = new ChoreTable.Builder();

            foreach (var def in chore_table)
            {
                result.Add(def);
            }

            return(result);
        }
Esempio n. 9
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    public static GameObject CreatePrefab(string id, string base_trait_id, string name, string description, string anim_file, bool is_baby, string symbol_prefix, float warnLowTemp, float warnHighTemp)
    {
        float          mass               = 200f;
        KAnimFile      anim               = Assets.GetAnim(anim_file);
        string         initialAnim        = "idle_loop";
        EffectorValues tIER               = DECOR.BONUS.TIER0;
        float          defaultTemperature = (warnLowTemp + warnHighTemp) / 2f;
        GameObject     gameObject         = EntityTemplates.CreatePlacedEntity(id, name, description, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, tIER, default(EffectorValues), SimHashes.Creature, null, defaultTemperature);
        KPrefabID      component          = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.SwimmingCreature, false);
        component.AddTag(GameTags.Creatures.Swimmer, false);
        Trait trait = Db.Get().CreateTrait(base_trait_id, name, name, null, false, null, true, true);

        trait.Add(new AttributeModifier(Db.Get().Amounts.Calories.maxAttribute.Id, PacuTuning.STANDARD_STOMACH_SIZE, name, false, false, true));
        trait.Add(new AttributeModifier(Db.Get().Amounts.Calories.deltaAttribute.Id, (0f - PacuTuning.STANDARD_CALORIES_PER_CYCLE) / 600f, name, false, false, true));
        trait.Add(new AttributeModifier(Db.Get().Amounts.HitPoints.maxAttribute.Id, 25f, name, false, false, true));
        trait.Add(new AttributeModifier(Db.Get().Amounts.Age.maxAttribute.Id, 25f, name, false, false, true));
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, false, false, true);
        EntityTemplates.ExtendEntityToBasicCreature(gameObject, FactionManager.FactionID.Prey, base_trait_id, "SwimmerNavGrid", NavType.Swim, 32, 2f, "FishMeat", 1, false, false, warnLowTemp, warnHighTemp, warnLowTemp - 20f, warnHighTemp + 20f);
        if (is_baby)
        {
            KBatchedAnimController component2 = gameObject.GetComponent <KBatchedAnimController>();
            component2.animWidth  = 0.5f;
            component2.animHeight = 0.5f;
        }
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new GrowUpStates.Def(), true)
                                         .Add(new TrappedStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new FallStates.Def
        {
            getLandAnim = new Func <FallStates.Instance, string>(GetLandAnim)
        }, true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new FlopStates.Def(), true)
                                         .PushInterruptGroup()
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "lay_egg_pre", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true)
                                         .Add(new MoveToLureStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def(), true);
        CreatureFallMonitor.Def def = gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        def.canSwim = true;
        gameObject.AddOrGetDef <FlopMonitor.Def>();
        gameObject.AddOrGetDef <FishOvercrowdingMonitor.Def>();
        gameObject.AddOrGet <Trappable>();
        gameObject.AddOrGet <LoopingSounds>();
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.PacuSpecies, symbol_prefix);
        HashSet <Tag> hashSet = new HashSet <Tag>();

        hashSet.Add(SimHashes.Algae.CreateTag());
        Diet.Info[] infos = new Diet.Info[1]
        {
            new Diet.Info(hashSet, SimHashes.ToxicSand.CreateTag(), CALORIES_PER_KG_OF_ORE, TUNING.CREATURES.CONVERSION_EFFICIENCY.NORMAL, null, 0f, false, false)
        };
        Diet diet = new Diet(infos);

        CreatureCalorieMonitor.Def def2 = gameObject.AddOrGetDef <CreatureCalorieMonitor.Def>();
        def2.diet = diet;
        def2.minPoopSizeInCalories = CALORIES_PER_KG_OF_ORE * MIN_POOP_SIZE_IN_KG;
        SolidConsumerMonitor.Def def3 = gameObject.AddOrGetDef <SolidConsumerMonitor.Def>();
        def3.diet = diet;
        LureableMonitor.Def def4 = gameObject.AddOrGetDef <LureableMonitor.Def>();
        def4.lures = new Tag[1]
        {
            GameTags.Creatures.FishTrapLure
        };
        if (!string.IsNullOrEmpty(symbol_prefix))
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim("pacu_kanim"), symbol_prefix, null, 0);
        }
        return(gameObject);
    }
    public static GameObject BaseDrecko(string id, string name, string desc, string anim_file, string trait_id, bool is_baby, string symbol_override_prefix, float warnLowTemp, float warnHighTemp)
    {
        float          mass               = 200f;
        KAnimFile      anim               = Assets.GetAnim(anim_file);
        string         initialAnim        = "idle_loop";
        EffectorValues tIER               = DECOR.BONUS.TIER0;
        float          defaultTemperature = (warnLowTemp + warnHighTemp) / 2f;
        GameObject     gameObject         = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, tIER, default(EffectorValues), SimHashes.Creature, null, defaultTemperature);
        KPrefabID      component          = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Walker, false);
        component.prefabInitFn += delegate(GameObject inst)
        {
            inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost);
        };
        string text = "DreckoNavGrid";

        if (is_baby)
        {
            text = "DreckoBabyNavGrid";
        }
        GameObject template = gameObject;

        FactionManager.FactionID faction = FactionManager.FactionID.Pest;
        string navGridName = text;

        defaultTemperature = 1f;
        string onDeathDropID    = "Meat";
        int    onDeathDropCount = 2;

        EntityTemplates.ExtendEntityToBasicCreature(template, faction, trait_id, navGridName, NavType.Floor, 32, defaultTemperature, onDeathDropID, onDeathDropCount, true, false, warnLowTemp, warnHighTemp, warnLowTemp - 20f, warnHighTemp + 20f);
        if (!string.IsNullOrEmpty(symbol_override_prefix))
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbol_override_prefix, null, 0);
        }
        gameObject.AddOrGet <Trappable>();
        gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        gameObject.AddOrGet <LoopingSounds>();
        ThreatMonitor.Def def = gameObject.AddOrGetDef <ThreatMonitor.Def>();
        def.fleethresholdState = Health.HealthState.Dead;
        gameObject.AddWeapon(1f, 1f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, true, false);
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new GrowUpStates.Def(), true)
                                         .Add(new TrappedStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new FallStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new FleeStates.Def(), true)
                                         .Add(new AttackStates.Def(), !is_baby)
                                         .PushInterruptGroup()
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true)
                                         .Add(new CallAdultStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def
        {
            customIdleAnim = new IdleStates.Def.IdleAnimCallback(BaseDreckoConfig.CustomIdleAnim)
        }, true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.DreckoSpecies, symbol_override_prefix);
        return(gameObject);
    }
    public static GameObject BaseOilFloater(string id, string name, string desc, string anim_file, string traitId, float warnLowTemp, float warnHighTemp, bool is_baby, string symbolOverridePrefix = null)
    {
        float          mass               = 50f;
        KAnimFile      anim               = Assets.GetAnim(anim_file);
        string         initialAnim        = "idle_loop";
        EffectorValues tIER               = DECOR.BONUS.TIER1;
        float          defaultTemperature = (warnLowTemp + warnHighTemp) / 2f;
        GameObject     gameObject         = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, tIER, default(EffectorValues), SimHashes.Creature, null, defaultTemperature);

        gameObject.GetComponent <KPrefabID>().AddTag(GameTags.Creatures.Hoverer, false);
        GameObject template = gameObject;

        FactionManager.FactionID faction = FactionManager.FactionID.Pest;
        string  navGridName      = "FloaterNavGrid";
        NavType navType          = NavType.Hover;
        string  onDeathDropID    = "Meat";
        int     onDeathDropCount = 2;

        EntityTemplates.ExtendEntityToBasicCreature(template, faction, traitId, navGridName, navType, 32, 2f, onDeathDropID, onDeathDropCount, true, false, warnLowTemp, warnHighTemp, warnLowTemp - 15f, warnHighTemp + 20f);
        if (!string.IsNullOrEmpty(symbolOverridePrefix))
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbolOverridePrefix, null, 0);
        }
        gameObject.AddOrGet <Trappable>();
        gameObject.AddOrGet <LoopingSounds>();
        gameObject.AddOrGetDef <ThreatMonitor.Def>();
        gameObject.AddOrGetDef <SubmergedMonitor.Def>();
        CreatureFallMonitor.Def def = gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        def.canSwim = true;
        gameObject.AddWeapon(1f, 1f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, false, false);
        string inhaleSound = "OilFloater_intake_air";

        if (is_baby)
        {
            inhaleSound = "OilFloaterBaby_intake_air";
        }
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new GrowUpStates.Def(), true)
                                         .Add(new TrappedStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new FallStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .PushInterruptGroup()
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new InhaleStates.Def
        {
            inhaleSound = inhaleSound
        }, true)
                                         .Add(new SameSpotPoopStates.Def(), true)
                                         .Add(new CallAdultStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def(), true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.OilFloaterSpecies, symbolOverridePrefix);
        string sound = "OilFloater_move_LP";

        if (is_baby)
        {
            sound = "OilFloaterBaby_move_LP";
        }
        gameObject.AddOrGet <OilFloaterMovementSound>().sound = sound;
        return(gameObject);
    }
    /// Creates new critters which were not already loaded by EntityLoad ...
    public static void CreateNewCritters()
    {
        foreach (var setting in CustomizeCritterState.StateManager.State.critter_settings)
        {
            if (setting?.id == null)
            {
                continue;
            }

            if (Assets.Prefabs.Find(a => a.gameObject?.name == setting.id) == null)
            {
                // configurations
                string             id                = setting.id;
                string             name              = setting.name ?? "Stone Hatch";
                string             desc              = setting.desc ?? "Stone Hatches excrete solid Coal as waste and enjoy burrowing into the ground.";
                string             anim_file         = setting.anim_file ?? "hatch_kanim";
                bool               is_baby           = setting.is_baby ?? false;
                string             traitId           = setting.traitId ?? "HatchHardBaseTrait";
                string             override_prefix   = setting.override_prefix;
                int                space_requirement = setting.space_requirement ?? HatchTuning.PEN_SIZE_PER_CREATURE;
                float              lifespan          = setting.lifespan ?? 100f;
                float              mass              = setting.mass ?? 100f;
                float              width             = setting.width ?? 1f;
                float              height            = setting.height ?? 1f;
                EffectorValues     decor             = setting.decor ?? TUNING.DECOR.BONUS.TIER0;
                string             navGridName       = setting.navGridName ?? (!is_baby ? "WalkerNavGrid1x1" : "WalkerBabyNavGrid");
                NavType            navi; Enum.TryParse(setting.navi, out navi);// ?? NavType.Floor;
                float              moveSpeed            = setting.moveSpeed ?? 2f;
                string[]           dropOnDeath          = setting.dropOnDeath ?? new string[] { "Meat", "Meat" };
                bool               canDrown             = setting.canDrown ?? true;
                bool               canCrushed           = setting.canCrushed ?? false;
                float              tempLowDeath         = setting.tempLowDeath ?? 243.15f;
                float              tempLowWarning       = setting.tempLowWarning ?? 283.15f;
                float              tempBorn             = setting.tempBorn ?? 293f;
                float              tempHighWarning      = setting.tempHighWarning ?? 293.15f;
                float              tempHighDeath        = setting.tempHighDeath ?? 343.15f;
                bool               pickup_only_from_top = setting.pickup_only_from_top ?? true;
                bool               pickup_allow_mark    = setting.pickup_allow_mark ?? true;
                bool               pickup_use_gun       = setting.pickup_use_gun ?? false;
                string[]           tags        = setting.tags ?? new string[] { GameTags.Creatures.Walker.ToString() };
                Tag                species     = setting.species ?? GameTags.Creatures.Species.HatchSpecies;
                float              attackValue = setting.attackValue ?? 1f;
                ChoreTable.Builder chore_table = setting.chore_table ?? new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new ExitBurrowStates.Def(), !is_baby).Add(new PlayAnimsStates.Def(GameTags.Creatures.Burrowed, true, "idle_mound", STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP), !is_baby).Add(new GrowUpStates.Def(), true).Add(new TrappedStates.Def(), true).Add(new IncubatingStates.Def(), true).Add(new BaggedStates.Def(), true).Add(new FallStates.Def(), true).Add(new StunnedStates.Def(), true).Add(new DrowningStates.Def(), true).Add(new DebugGoToStates.Def(), true).Add(new FleeStates.Def(), true).Add(new AttackStates.Def(), !is_baby).PushInterruptGroup().Add(new CreatureSleepStates.Def(), true).Add(new FixedCaptureStates.Def(), true).Add(new RanchedStates.Def(), true).Add(new PlayAnimsStates.Def(GameTags.Creatures.WantsToEnterBurrow, false, "hide", STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP), !is_baby).Add(new LayEggStates.Def(), true).Add(new EatStates.Def(), true).Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true).Add(new CallAdultStates.Def(), true).PopInterruptGroup().Add(new IdleStates.Def(), true);

                string adultId          = setting.adultId ?? "HatchHard";
                string eggId            = setting.eggId ?? "HatchHardEgg";
                string babyId           = setting.babyId ?? "HatchHardBaby";
                string dropOnMature     = setting.dropOnMature ?? null;
                float  fertility_cycles = setting.fertility_cycles ?? 60f;
                List <FertilityMonitor.BreedingChance> egg_chances = new List <FertilityMonitor.BreedingChance>();
                egg_chances.Add(BreedingChance("HatchHardEgg", 1f));
                bool is_ranchable = setting.is_ranchable ?? true;

                float            calories_per_KG = setting.calories_per_KG ?? (700000f / 140f);
                float            min_poop_KG     = setting.min_poop_KG ?? 25f;
                List <Diet.Info> diet_list       = setting.diet_list ?? BaseHatchConfig.HardRockDiet(SimHashes.Carbon.CreateTag(), calories_per_KG, TUNING.CREATURES.CONVERSION_EFFICIENCY.NORMAL, null, 0f);
                // end of configurations

                GameObject critter;
                critter = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, Assets.GetAnim(anim_file), "idle_loop", Grid.SceneLayer.Creatures, (int)width, (int)height, decor, default(EffectorValues), SimHashes.Creature, null, tempBorn);
                EntityTemplates.ExtendEntityToBasicCreature(critter, FactionManager.FactionID.Pest, traitId, navGridName, navi, 32, moveSpeed, "Meat", 2, canDrown, canCrushed, tempLowWarning, tempHighWarning, tempLowDeath, tempHighDeath);
                critter.AddOrGet <Butcherable>().SetDrops(dropOnDeath);
                if (override_prefix != null)
                {
                    critter.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), override_prefix, null, 0);
                }
                critter.AddOrGet <Trappable>();
                critter.AddOrGetDef <CreatureFallMonitor.Def>();
                critter.AddOrGetDef <BurrowMonitor.Def>();
                critter.AddOrGetDef <WorldSpawnableMonitor.Def>().adjustSpawnLocationCb = (int cell) => { return(cell); };//new Func<int, int>(BaseHatchConfig.AdjustSpawnLocationCB);
                critter.AddOrGetDef <ThreatMonitor.Def>().fleethresholdState            = Health.HealthState.Dead;
                if (attackValue > 0f)
                {
                    critter.AddWeapon(attackValue, attackValue, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
                }
                EntityTemplates.CreateAndRegisterBaggedCreature(critter, pickup_only_from_top, pickup_allow_mark, pickup_use_gun);
                KPrefabID prefabID = critter.GetComponent <KPrefabID>();
                prefabID.ProcessTags(tags);
                prefabID.prefabInitFn += delegate(GameObject inst) { inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost); };
                EntityTemplates.AddCreatureBrain(critter, chore_table, species, override_prefix);

                EntityTemplates.ExtendEntityToWildCreature(critter, space_requirement, lifespan);

                Diet diet = new Diet(diet_list.ToArray());
                CreatureCalorieMonitor.Def calorieMonitor = critter.AddOrGetDef <CreatureCalorieMonitor.Def>();
                calorieMonitor.diet = diet;
                calorieMonitor.minPoopSizeInCalories = calories_per_KG * min_poop_KG;
                critter.AddOrGetDef <SolidConsumerMonitor.Def>().diet = diet;

                if (is_baby)
                {
                    EntityTemplates.ExtendEntityToBeingABaby(critter, adultId, dropOnMature);
                }
                else
                {
                    FertilityMonitor.Def def = critter.AddOrGetDef <FertilityMonitor.Def>();
                    def.baseFertileCycles      = fertility_cycles;
                    def.eggPrefab              = new Tag(eggId);
                    def.initialBreedingWeights = egg_chances;
                    KPrefabID creature_prefab_id = critter.GetComponent <KPrefabID>();
                    creature_prefab_id.prefabSpawnFn += delegate(GameObject inst)
                    {
                        WorldInventory.Instance.Discover(eggId.ToTag(), WorldInventory.GetCategoryForTags(egg_tags));
                        WorldInventory.Instance.Discover(babyId.ToTag(), WorldInventory.GetCategoryForTags(creature_prefab_id.Tags));
                    };
                    if (is_ranchable)
                    {
                        critter.AddOrGetDef <RanchableMonitor.Def>();
                    }
                    critter.AddOrGetDef <FixedCapturableMonitor.Def>();
                }

                if (setting.scales != null)
                {
                    ScaleGrowthMonitor.Def def_scale = critter.AddOrGetDef <ScaleGrowthMonitor.Def>();
                    def_scale.defaultGrowthRate  = setting.scales.growthRate ?? (setting.scales.growthRate ?? (1f / DreckoConfig.SCALE_GROWTH_TIME_IN_CYCLES / 600f));
                    def_scale.dropMass           = setting.scales.mass ?? (DreckoConfig.FIBER_PER_CYCLE * DreckoConfig.SCALE_GROWTH_TIME_IN_CYCLES);
                    def_scale.itemDroppedOnShear = setting.scales.drop ?? "Dirt";
                    def_scale.levelCount         = setting.scales.levelCount ?? 6;
                    def_scale.targetAtmosphere   = (setting.scales.atmosphere ?? "Void").ToSimHash();
                }

                if (setting.expulsion != null)
                {
                    ElementDropperMonitor.Def def_morb = critter.AddOrGetDef <ElementDropperMonitor.Def>();
                    def_morb.dirtyEmitElement        = (setting.expulsion.element ?? "Dirt").ToSimHash();
                    def_morb.dirtyProbabilityPercent = setting.expulsion.probability ?? 25f;
                    def_morb.dirtyCellToTargetMass   = setting.expulsion.cellTargetMass ?? 1f;
                    def_morb.dirtyMassPerDirty       = setting.expulsion.massPerDirt ?? 0.2f;
                    def_morb.dirtyMassReleaseOnDeath = setting.expulsion.onDeath ?? 3f;
                    def_morb.emitDiseaseIdx          = Db.Get().Diseases.GetIndex(setting.expulsion.diseaseId ?? "");
                    def_morb.emitDiseasePerKg        = setting.expulsion.diseaseAmount ?? 0f;
                }

                if (setting.light != null)
                {
                    if (setting.light.color != Color.black)
                    {
                        Light2D light2D = critter.AddOrGet <Light2D>();
                        light2D.Color         = setting.light.color ?? Color.white;
                        light2D.overlayColour = TUNING.LIGHT2D.LIGHTBUG_OVERLAYCOLOR;
                        light2D.Range         = setting.light.range ?? 5f;
                        light2D.Angle         = 0f;
                        light2D.Direction     = TUNING.LIGHT2D.LIGHTBUG_DIRECTION;
                        light2D.Offset        = TUNING.LIGHT2D.LIGHTBUG_OFFSET;
                        light2D.shape         = LightShape.Circle;
                        light2D.drawOverlay   = true;
                        light2D.Lux           = setting.light.lux ?? 1800;
                        critter.AddOrGet <LightSymbolTracker>().targetSymbol = "snapTo_light_locator";
                        critter.AddOrGetDef <CreatureLightToggleController.Def>();
                    }
                }
            }
        }
    }
    public void test()
    {
        // configurations
        string         id                   = "HatchHard";
        string         name                 = "Stone Hatch";
        string         desc                 = "Stone Hatches excrete solid Coal as waste and enjoy burrowing into the ground.";
        string         anim_file            = "hatch_kanim";
        bool           is_baby              = false;
        string         traitId              = "HatchHardBaseTrait";
        string         override_prefix      = "hvy_";
        int            space_requirement    = HatchTuning.PEN_SIZE_PER_CREATURE;
        float          lifespan             = 100f;
        float          mass                 = 100f;
        int            width                = 1;
        int            height               = 1;
        EffectorValues decor                = TUNING.DECOR.BONUS.TIER0;
        string         navGridName          = !is_baby ? "WalkerNavGrid1x1" : "WalkerBabyNavGrid";
        NavType        navi                 = NavType.Floor;
        float          moveSpeed            = 2f;
        string         dropOnDeath          = "Meat";
        int            dropCount            = 2;
        bool           canDrown             = true;
        bool           canCrushed           = false;
        float          tempLowDeath         = 243.15f;
        float          tempLowWarning       = 283.15f;
        float          tempBorn             = 293f;
        float          tempHighWarning      = 293.15f;
        float          tempHighDeath        = 343.15f;
        bool           pickup_only_from_top = true;
        bool           pickup_allow_mark    = true;
        bool           pickup_use_gun       = false;
        Tag            tag                  = GameTags.Creatures.Walker;
        Tag            species              = GameTags.Creatures.Species.HatchSpecies;
        float          attackValue          = 1f;

        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new ExitBurrowStates.Def(), !is_baby).Add(new PlayAnimsStates.Def(GameTags.Creatures.Burrowed, true, "idle_mound", STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP), !is_baby).Add(new GrowUpStates.Def(), true).Add(new TrappedStates.Def(), true).Add(new IncubatingStates.Def(), true).Add(new BaggedStates.Def(), true).Add(new FallStates.Def(), true).Add(new StunnedStates.Def(), true).Add(new DrowningStates.Def(), true).Add(new DebugGoToStates.Def(), true).Add(new FleeStates.Def(), true).Add(new AttackStates.Def(), !is_baby).PushInterruptGroup().Add(new CreatureSleepStates.Def(), true).Add(new FixedCaptureStates.Def(), true).Add(new RanchedStates.Def(), true).Add(new PlayAnimsStates.Def(GameTags.Creatures.WantsToEnterBurrow, false, "hide", STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP), !is_baby).Add(new LayEggStates.Def(), true).Add(new EatStates.Def(), true).Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true).Add(new CallAdultStates.Def(), true).PopInterruptGroup().Add(new IdleStates.Def(), true);

        string adultId           = "HatchHard";
        string eggId             = "HatchHardBaby";
        string eggName           = "Stone Hatchling Egg";
        string anim_egg          = "egg_hatch_kanim";
        float  egg_mass          = 2f;
        string dropOnMature      = null;
        float  fertility_cycles  = 60f;
        float  incubation_cycles = 20f;
        int    egg_sortorder     = 2;
        List <FertilityMonitor.BreedingChance> egg_chances = new List <FertilityMonitor.BreedingChance>();

        egg_chances.Add(BreedingChance("HatchHardEgg", 1f));
        bool  is_ranchable = true;
        bool  is_fish      = false;
        float egg_scale    = 1f;

        float            calories_per_KG = 700000f / 140f;
        float            min_poop_KG     = 25;
        List <Diet.Info> diet_list       = BaseHatchConfig.HardRockDiet(SimHashes.Carbon.CreateTag(), calories_per_KG, TUNING.CREATURES.CONVERSION_EFFICIENCY.NORMAL, null, 0f);
        // end of configurations

        // basic generation
        object    obj           = Activator.CreateInstance(typeof(HatchHardConfig));
        KPrefabID obj_kPrefabID = (obj as HatchHardConfig).CreatePrefab().GetComponent <KPrefabID>();

        obj_kPrefabID.prefabInitFn  += (obj as HatchHardConfig).OnPrefabInit;
        obj_kPrefabID.prefabSpawnFn += (obj as HatchHardConfig).OnSpawn;
        Assets.AddPrefab(obj_kPrefabID);

        // advanced generation
        // critter = BaseHatchConfig.BaseHatch(id, name, desc, anim_file, traitId, is_baby, override_prefix);
        GameObject critter;

        critter = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, Assets.GetAnim(anim_file), "idle_loop", Grid.SceneLayer.Creatures, width, height, decor, default(EffectorValues), SimHashes.Creature, null, tempBorn);
        EntityTemplates.ExtendEntityToBasicCreature(critter, FactionManager.FactionID.Pest, traitId, navGridName, navi, 32, moveSpeed, dropOnDeath, dropCount, canDrown, canCrushed, tempLowWarning, tempHighWarning, tempLowDeath, tempHighDeath);
        if (override_prefix != null)
        {
            critter.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), override_prefix, null, 0);
        }
        critter.AddOrGet <Trappable>();
        critter.AddOrGetDef <CreatureFallMonitor.Def>();
        critter.AddOrGetDef <BurrowMonitor.Def>();
        critter.AddOrGetDef <WorldSpawnableMonitor.Def>().adjustSpawnLocationCb = (int cell) => { return(cell); };//new Func<int, int>(BaseHatchConfig.AdjustSpawnLocationCB);
        critter.AddOrGetDef <ThreatMonitor.Def>().fleethresholdState            = Health.HealthState.Dead;
        critter.AddWeapon(attackValue, attackValue, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
        EntityTemplates.CreateAndRegisterBaggedCreature(critter, pickup_only_from_top, pickup_allow_mark, pickup_use_gun);
        KPrefabID prefabID = critter.GetComponent <KPrefabID>();

        prefabID.AddTag(tag, false);
        prefabID.prefabInitFn += delegate(GameObject inst) { inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost); };
        EntityTemplates.AddCreatureBrain(critter, chore_table, species, override_prefix);

        EntityTemplates.ExtendEntityToWildCreature(critter, space_requirement, lifespan);

        Diet diet = new Diet(diet_list.ToArray());

        CreatureCalorieMonitor.Def calorieMonitor = critter.AddOrGetDef <CreatureCalorieMonitor.Def>();
        calorieMonitor.diet = diet;
        calorieMonitor.minPoopSizeInCalories = calories_per_KG * min_poop_KG;
        critter.AddOrGetDef <SolidConsumerMonitor.Def>().diet = diet;

        if (is_baby)
        {
            EntityTemplates.ExtendEntityToBeingABaby(critter, adultId, dropOnMature);
        }
        else
        {
            EntityTemplates.ExtendEntityToFertileCreature(critter, eggId, eggName, desc, anim_egg,
                                                          egg_mass, eggId, fertility_cycles,
                                                          incubation_cycles, egg_chances,
                                                          egg_sortorder, is_ranchable, is_fish, true, egg_scale);
        }
    }
 private static ChoreTable.Builder Inject(ChoreTable.Builder builder)
 {
     return(builder.Add(new RanchedStates.Def()));
 }
Esempio n. 15
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        public GameObject CreatePrefab()
        {
            string         name         = (string)MurderBotConfig.NAME;
            string         desc         = (string)MurderBotConfig.DESCRIPTION;
            string         id           = (string)MurderBotConfig.ID;
            double         mass         = (double)SweepBotConfig.MASS;
            EffectorValues none         = TUNING.BUILDINGS.DECOR.NONE;
            KAnimFile      anim         = Assets.GetAnim((HashedString)"sweep_bot_kanim");
            EffectorValues decor        = none;
            EffectorValues noise        = new EffectorValues();
            GameObject     placedEntity = EntityTemplates.CreatePlacedEntity(id, name, desc, (float)mass, anim, "idle", Grid.SceneLayer.Creatures, 1, 1, decor, noise, SimHashes.Creature, (List <Tag>)null, 293f);

            placedEntity.AddOrGet <LoopingSounds>();
            placedEntity.GetComponent <KBatchedAnimController>().isMovable = true;
            KPrefabID kprefabId = placedEntity.AddOrGet <KPrefabID>();

            kprefabId.AddTag(GameTags.Creature, false);
            placedEntity.AddComponent <Pickupable>();
            placedEntity.AddOrGet <Clearable>().isClearable = false;

            Trait trait = Db.Get().CreateTrait("MurderBotBaseTrait", name, name, (string)null, false, (ChoreGroup[])null, true, true);

            trait.Add(new AttributeModifier(Db.Get().Amounts.InternalBattery.maxAttribute.Id, 21000f, name, false, false, true));
            trait.Add(new AttributeModifier(Db.Get().Amounts.InternalBattery.deltaAttribute.Id, -40f, name, false, false, true));
            Modifiers modifiers = placedEntity.AddOrGet <Modifiers>();

            modifiers.initialTraits = new string[1]
            {
                "MurderBotBaseTrait"
            };
            modifiers.initialAmounts.Add(Db.Get().Amounts.HitPoints.Id);
            modifiers.initialAmounts.Add(Db.Get().Amounts.InternalBattery.Id);
            placedEntity.AddOrGet <KBatchedAnimController>().SetSymbolVisiblity((KAnimHashedString)"snapto_pivot", false);
            placedEntity.AddOrGet <Traits>();
            placedEntity.AddOrGet <CharacterOverlay>();
            placedEntity.AddOrGet <Effects>();
            placedEntity.AddOrGetDef <AnimInterruptMonitor.Def>();
            placedEntity.AddOrGetDef <StorageUnloadMonitor.Def>();
            placedEntity.AddOrGetDef <RobotBatteryMonitor.Def>();
            placedEntity.AddOrGetDef <SweetBotReactMonitor.Def>();
            placedEntity.AddOrGetDef <CreatureFallMonitor.Def>();
            placedEntity.AddOrGetDef <SweepBotTrappedMonitor.Def>();
            placedEntity.AddOrGet <AnimEventHandler>();

            SymbolOverrideControllerUtil.AddToPrefab(placedEntity);
            placedEntity.AddOrGet <OrnamentReceptacle>().AddDepositTag(GameTags.PedestalDisplayable);
            placedEntity.AddOrGet <DecorProvider>();
            placedEntity.AddOrGet <UserNameable>();
            placedEntity.AddOrGet <CharacterOverlay>();
            placedEntity.AddOrGet <ItemPedestal>();
            Navigator navigator = placedEntity.AddOrGet <Navigator>();

            navigator.NavGridName      = "WalkerBabyNavGrid";
            navigator.CurrentNavType   = NavType.Floor;
            navigator.defaultSpeed     = 1f;
            navigator.updateProber     = true;
            navigator.maxProbingRadius = 32;
            navigator.sceneLayer       = Grid.SceneLayer.Creatures;
            kprefabId.AddTag(GameTags.Creatures.Walker, false);
            ChoreTable.Builder chore_table = new ChoreTable.Builder().Add((StateMachine.BaseDef) new FallStates.Def(), true).Add((StateMachine.BaseDef) new AnimInterruptStates.Def(), true).Add((StateMachine.BaseDef) new SweepBotTrappedStates.Def(), true).Add((StateMachine.BaseDef) new ReturnToChargeStationStates.Def(), true).Add((StateMachine.BaseDef) new IdleStates.Def(), true);
            placedEntity.AddOrGet <LoopingSounds>();
            EntityTemplates.AddCreatureBrain(placedEntity, chore_table, GameTags.Robots.Models.SweepBot, (string)null);

            return(placedEntity);
        }
Esempio n. 16
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 /*
  * ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true)
  *  <блаблабла>
  *  .Add(new CallAdultStates.Def(), true)
  +++     .PushInterruptGroup()
  +++     .Add(new WheelRunningStates.Def(), true)
  +++     .PopInterruptGroup()
  +++.Add(new SeedPlantingStates.Def(), true)
  +++.PopInterruptGroup()
  +++.Add(new IdleStates.Def(), true);
  */
 private static ChoreTable.Builder Inject(ChoreTable.Builder builder)
 {
     return(builder.PushInterruptGroup().Add(new WheelRunningStates.Def()).PopInterruptGroup());
 }
    public static GameObject BaseCrab(string id, string name, string desc, string anim_file, string traitId, bool is_baby, string symbolOverridePrefix = null, string onDeathDropID = "CrabShell")
    {
        float          mass       = 100f;
        KAnimFile      anim       = Assets.GetAnim(anim_file);
        int            height     = is_baby ? 1 : 2;
        EffectorValues tIER       = DECOR.BONUS.TIER0;
        GameObject     gameObject = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, "idle_loop", Grid.SceneLayer.Creatures, 1, height, tIER, default(EffectorValues), SimHashes.Creature, null, 293f);
        string         text       = "WalkerNavGrid1x2";

        if (is_baby)
        {
            text = "WalkerBabyNavGrid";
        }
        GameObject template = gameObject;

        FactionManager.FactionID faction = FactionManager.FactionID.Pest;
        string navGridName = text;

        EntityTemplates.ExtendEntityToBasicCreature(template, faction, traitId, navGridName, NavType.Floor, 32, 2f, onDeathDropID, 1, false, false, 288.15f, 343.15f, 243.15f, 373.15f);
        if (symbolOverridePrefix != null)
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbolOverridePrefix, null, 0);
        }
        gameObject.AddOrGet <Trappable>();
        gameObject.AddOrGet <LoopingSounds>();
        gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        ThreatMonitor.Def def = gameObject.AddOrGetDef <ThreatMonitor.Def>();
        def.fleethresholdState = Health.HealthState.Dead;
        gameObject.AddWeapon(2f, 3f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_voice_idle", NOISE_POLLUTION.CREATURES.TIER2);
        SoundEventVolumeCache.instance.AddVolume("FloorSoundEvent", "Hatch_footstep", NOISE_POLLUTION.CREATURES.TIER1);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_land", NOISE_POLLUTION.CREATURES.TIER3);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_chew", NOISE_POLLUTION.CREATURES.TIER3);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_voice_hurt", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_voice_die", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_drill_emerge", NOISE_POLLUTION.CREATURES.TIER6);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_drill_hide", NOISE_POLLUTION.CREATURES.TIER6);
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, true, false);
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Walker, false);
        component.AddTag(GameTags.Creatures.CrabFriend, false);
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new GrowUpStates.Def(), true)
                                         .Add(new TrappedStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new FallStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new FleeStates.Def(), true)
                                         .Add(new DefendStates.Def(), true)
                                         .Add(new AttackStates.Def(), true)
                                         .PushInterruptGroup()
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true)
                                         .Add(new CallAdultStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def(), true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.CrabSpecies, symbolOverridePrefix);
        gameObject.AddTag(GameTags.Amphibious);
        return(gameObject);
    }
Esempio n. 18
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        private static GameObject GeneratePlacedEntity()
        {
            GameObject placedEntity = EntityTemplates.CreatePlacedEntity(
                id: Id,
                name: Name,
                desc: Description,
                mass: Mass,
                anim: Assets.GetAnim("living_crystal"),
                initialAnim: "idle_loop",
                sceneLayer: Grid.SceneLayer.Creatures,
                width: 1,
                height: 2,
                decor: TUNING.DECOR.BONUS.TIER3,
                noise: new EffectorValues(),
                element: SimHashes.Creature,
                additionalTags: null,
                defaultTemperature: DefaultTemperature);

            EntityTemplates.ExtendEntityToBasicCreature(
                template: placedEntity,
                faction: FactionManager.FactionID.Prey,
                initialTraitID: BaseTraitId,
                NavGridName: NavGridId,
                navType: NavType.Floor,
                max_probing_radius: 32,
                moveSpeed: 2f,
                onDeathDropID: Elements.AluminumSaltElement.Id,
                onDeathDropCount: 300,
                drownVulnerable: false,
                entombVulnerable: true,
                warningLowTemperature: WarningLowTemperature,
                warningHighTemperature: WarningHighTemperature,
                lethalLowTemperature: LethalLowTemperature,
                lethalHighTemperature: LethalHighTemperature);
            placedEntity.AddOrGet <Trappable>();
            placedEntity.AddOrGetDef <CreatureFallMonitor.Def>();
            WorldSpawnableMonitor.Def def = placedEntity.AddOrGetDef <WorldSpawnableMonitor.Def>();
            placedEntity.AddOrGetDef <ThreatMonitor.Def>().fleethresholdState = Health.HealthState.Scuffed;
            placedEntity.AddOrGetDef <RanchableMonitor.Def>();
            EntityTemplates.CreateAndRegisterBaggedCreature(placedEntity, true, true, false);
            KPrefabID component = placedEntity.GetComponent <KPrefabID>();

            component.AddTag(GameTags.Creatures.Walker, false);
            ChoreTable.Builder chore_table = new ChoreTable.Builder()
                                             .Add(new DeathStates.Def(), true)
                                             .Add(new AnimInterruptStates.Def(), true)
                                             .Add(new TrappedStates.Def(), true)
                                             .Add(new BaggedStates.Def(), true)
                                             .Add(new FallStates.Def(), true)
                                             .Add(new StunnedStates.Def(), true)
                                             .Add(new DebugGoToStates.Def(), true)
                                             .Add(new FleeStates.Def(), true)
                                             .Add(new CreatureSleepStates.Def(), true).PushInterruptGroup()
                                             .Add(new FixedCaptureStates.Def(), true)
                                             .Add(new RanchedStates.Def(), true)
                                             .Add(new LayEggStates.Def(), true)
                                             .Add(new InhaleStates.Def(), true)
                                             .Add(new SameSpotPoopStates.Def(), true)
                                             .Add(new CallAdultStates.Def(), true).PopInterruptGroup()
                                             .Add(new IdleStates.Def(), true);
            EntityTemplates.AddCreatureBrain(placedEntity, chore_table, Id.ToTag(), null);
            return(placedEntity);
        }
    public static GameObject BaseLightBug(string id, string name, string desc, string anim_file, string traitId, Color lightColor, EffectorValues decor, bool is_baby, string symbolOverridePrefix = null)
    {
        float      mass        = 5f;
        KAnimFile  anim        = Assets.GetAnim(anim_file);
        string     initialAnim = "idle_loop";
        GameObject gameObject  = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, decor, default(EffectorValues), SimHashes.Creature, null, 293f);
        GameObject template    = gameObject;

        FactionManager.FactionID faction = FactionManager.FactionID.Prey;
        string  navGridName = "FlyerNavGrid1x1";
        NavType navType     = NavType.Hover;

        mass = 2f;
        string onDeathDropID    = "Meat";
        int    onDeathDropCount = 0;
        float  fREEZING_        = CREATURES.TEMPERATURE.FREEZING_1;
        float  hOT_             = CREATURES.TEMPERATURE.HOT_1;

        EntityTemplates.ExtendEntityToBasicCreature(template, faction, traitId, navGridName, navType, 32, mass, onDeathDropID, onDeathDropCount, true, true, fREEZING_, hOT_, CREATURES.TEMPERATURE.FREEZING_2, CREATURES.TEMPERATURE.HOT_2);
        if (symbolOverridePrefix != null)
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbolOverridePrefix, null, 0);
        }
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Flyer, false);
        component.prefabInitFn += delegate(GameObject inst)
        {
            inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost);
        };
        gameObject.AddOrGet <LoopingSounds>();
        LureableMonitor.Def def = gameObject.AddOrGetDef <LureableMonitor.Def>();
        def.lures = new Tag[1]
        {
            GameTags.Phosphorite
        };
        gameObject.AddOrGetDef <ThreatMonitor.Def>();
        gameObject.AddOrGetDef <SubmergedMonitor.Def>();
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, false, false);
        if (is_baby)
        {
            KBatchedAnimController component2 = gameObject.GetComponent <KBatchedAnimController>();
            component2.animWidth  = 0.5f;
            component2.animHeight = 0.5f;
        }
        if (lightColor != Color.black)
        {
            Light2D light2D = gameObject.AddOrGet <Light2D>();
            light2D.Color         = lightColor;
            light2D.overlayColour = LIGHT2D.LIGHTBUG_OVERLAYCOLOR;
            light2D.Range         = 5f;
            light2D.Angle         = 0f;
            light2D.Direction     = LIGHT2D.LIGHTBUG_DIRECTION;
            light2D.Offset        = LIGHT2D.LIGHTBUG_OFFSET;
            light2D.shape         = LightShape.Circle;
            light2D.drawOverlay   = true;
            light2D.Lux           = 1800;
            gameObject.AddOrGet <LightSymbolTracker>().targetSymbol = "snapTo_light_locator";
            gameObject.AddOrGetDef <CreatureLightToggleController.Def>();
        }
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new GrowUpStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .PushInterruptGroup()
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new MoveToLureStates.Def(), true)
                                         .Add(new CallAdultStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def(), true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.LightBugSpecies, symbolOverridePrefix);
        return(gameObject);
    }
    public static GameObject BaseHatch(string id, string name, string desc, string anim_file, string traitId, bool is_baby, string symbolOverridePrefix = null)
    {
        float          mass        = 100f;
        KAnimFile      anim        = Assets.GetAnim(anim_file);
        string         initialAnim = "idle_loop";
        EffectorValues tIER        = DECOR.BONUS.TIER0;
        GameObject     gameObject  = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, tIER, default(EffectorValues), SimHashes.Creature, null, 293f);
        string         navGridName = "WalkerNavGrid1x1";

        if (is_baby)
        {
            navGridName = "WalkerBabyNavGrid";
        }
        EntityTemplates.ExtendEntityToBasicCreature(gameObject, FactionManager.FactionID.Pest, traitId, navGridName, NavType.Floor, 32, 2f, "Meat", 2, true, false, 283.15f, 293.15f, 243.15f, 343.15f);
        if (symbolOverridePrefix != null)
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbolOverridePrefix, null, 0);
        }
        gameObject.AddOrGet <Trappable>();
        gameObject.AddOrGetDef <CreatureFallMonitor.Def>();
        gameObject.AddOrGetDef <BurrowMonitor.Def>();
        WorldSpawnableMonitor.Def def = gameObject.AddOrGetDef <WorldSpawnableMonitor.Def>();
        def.adjustSpawnLocationCb = AdjustSpawnLocationCB;
        ThreatMonitor.Def def2 = gameObject.AddOrGetDef <ThreatMonitor.Def>();
        def2.fleethresholdState = Health.HealthState.Dead;
        gameObject.AddWeapon(1f, 1f, AttackProperties.DamageType.Standard, AttackProperties.TargetType.Single, 1, 0f);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_voice_idle", NOISE_POLLUTION.CREATURES.TIER2);
        SoundEventVolumeCache.instance.AddVolume("FloorSoundEvent", "Hatch_footstep", NOISE_POLLUTION.CREATURES.TIER1);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_land", NOISE_POLLUTION.CREATURES.TIER3);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_chew", NOISE_POLLUTION.CREATURES.TIER3);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_voice_hurt", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_voice_die", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_drill_emerge", NOISE_POLLUTION.CREATURES.TIER6);
        SoundEventVolumeCache.instance.AddVolume("hatch_kanim", "Hatch_drill_hide", NOISE_POLLUTION.CREATURES.TIER6);
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, true, false);
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Walker, false);
        component.prefabInitFn += delegate(GameObject inst)
        {
            inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost);
        };
        bool condition = !is_baby;

        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new ExitBurrowStates.Def(), condition)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Burrowed, true, "idle_mound", STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP), condition)
                                         .Add(new GrowUpStates.Def(), true)
                                         .Add(new TrappedStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new FallStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new FleeStates.Def(), true)
                                         .Add(new AttackStates.Def(), condition)
                                         .PushInterruptGroup()
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.WantsToEnterBurrow, false, "hide", STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME, STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP), condition)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new EatStates.Def(), true)
                                         .Add(new PlayAnimsStates.Def(GameTags.Creatures.Poop, false, "poop", STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME, STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP), true)
                                         .Add(new CallAdultStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def(), true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.HatchSpecies, symbolOverridePrefix);
        return(gameObject);
    }
Esempio n. 21
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    public static GameObject BasePuft(string id, string name, string desc, string traitId, string anim_file, bool is_baby, string symbol_override_prefix, float warningLowTemperature, float warningHighTemperature)
    {
        float          mass        = 50f;
        KAnimFile      anim        = Assets.GetAnim(anim_file);
        string         initialAnim = "idle_loop";
        EffectorValues tIER        = DECOR.BONUS.TIER0;
        GameObject     gameObject  = EntityTemplates.CreatePlacedEntity(id, name, desc, mass, anim, initialAnim, Grid.SceneLayer.Creatures, 1, 1, tIER, default(EffectorValues), SimHashes.Creature, null, 293f);
        GameObject     template    = gameObject;

        FactionManager.FactionID faction = FactionManager.FactionID.Prey;
        string  navGridName      = "FlyerNavGrid1x1";
        NavType navType          = NavType.Hover;
        string  onDeathDropID    = "Meat";
        int     onDeathDropCount = 1;

        mass = warningLowTemperature - 45f;
        float lethalHighTemperature = warningHighTemperature + 50f;

        EntityTemplates.ExtendEntityToBasicCreature(template, faction, traitId, navGridName, navType, 32, 2f, onDeathDropID, onDeathDropCount, true, true, warningLowTemperature, warningHighTemperature, mass, lethalHighTemperature);
        if (!string.IsNullOrEmpty(symbol_override_prefix))
        {
            gameObject.AddOrGet <SymbolOverrideController>().ApplySymbolOverridesByAffix(Assets.GetAnim(anim_file), symbol_override_prefix, null, 0);
        }
        KPrefabID component = gameObject.GetComponent <KPrefabID>();

        component.AddTag(GameTags.Creatures.Flyer, false);
        component.prefabInitFn += delegate(GameObject inst)
        {
            inst.GetAttributes().Add(Db.Get().Attributes.MaxUnderwaterTravelCost);
        };
        gameObject.AddOrGet <LoopingSounds>();
        LureableMonitor.Def def = gameObject.AddOrGetDef <LureableMonitor.Def>();
        def.lures = new Tag[1]
        {
            GameTags.SlimeMold
        };
        gameObject.AddOrGetDef <ThreatMonitor.Def>();
        gameObject.AddOrGetDef <SubmergedMonitor.Def>();
        SoundEventVolumeCache.instance.AddVolume("puft_kanim", "Puft_voice_idle", NOISE_POLLUTION.CREATURES.TIER2);
        SoundEventVolumeCache.instance.AddVolume("puft_kanim", "Puft_air_intake", NOISE_POLLUTION.CREATURES.TIER4);
        SoundEventVolumeCache.instance.AddVolume("puft_kanim", "Puft_toot", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("puft_kanim", "Puft_air_inflated", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("puft_kanim", "Puft_voice_die", NOISE_POLLUTION.CREATURES.TIER5);
        SoundEventVolumeCache.instance.AddVolume("puft_kanim", "Puft_voice_hurt", NOISE_POLLUTION.CREATURES.TIER5);
        EntityTemplates.CreateAndRegisterBaggedCreature(gameObject, true, false, false);
        string inhaleSound = "Puft_air_intake";

        if (is_baby)
        {
            inhaleSound = "PuftBaby_air_intake";
        }
        ChoreTable.Builder chore_table = new ChoreTable.Builder().Add(new DeathStates.Def(), true).Add(new AnimInterruptStates.Def(), true).Add(new GrowUpStates.Def(), true)
                                         .Add(new IncubatingStates.Def(), true)
                                         .Add(new BaggedStates.Def(), true)
                                         .Add(new StunnedStates.Def(), true)
                                         .Add(new DebugGoToStates.Def(), true)
                                         .Add(new DrowningStates.Def(), true)
                                         .PushInterruptGroup()
                                         .Add(new CreatureSleepStates.Def(), true)
                                         .Add(new FixedCaptureStates.Def(), true)
                                         .Add(new RanchedStates.Def(), true)
                                         .Add(new UpTopPoopStates.Def(), true)
                                         .Add(new LayEggStates.Def(), true)
                                         .Add(new InhaleStates.Def
        {
            inhaleSound = inhaleSound
        }, true)
                                         .Add(new MoveToLureStates.Def(), true)
                                         .Add(new CallAdultStates.Def(), true)
                                         .PopInterruptGroup()
                                         .Add(new IdleStates.Def
        {
            customIdleAnim = new IdleStates.Def.IdleAnimCallback(BasePuftConfig.CustomIdleAnim)
        }, true);
        EntityTemplates.AddCreatureBrain(gameObject, chore_table, GameTags.Creatures.Species.PuftSpecies, symbol_override_prefix);
        return(gameObject);
    }