public void CalculateHeight() { _heightMap = (float[, ])MyChladni.GetVibrations().Clone(); if (_heightMap == null) { _heightMap = new float[100, 100]; for (int i = 0; i < 100; i++) { for (int j = 0; j < 100; j++) { _heightMap[i, j] = Random.Range(0.0f, 0.01f); } } } poly = new Vector3[_heightMap.LongLength]; int ArrayLength1 = _heightMap.GetLength(0); int ArrayLength2 = _heightMap.GetLength(1); int idx = 0; for (int i = 0; i < ArrayLength1; i++) { for (int j = 0; j < ArrayLength2; j++) { if (i == 0 || i == ArrayLength1 - 1 || j == 0 || j == ArrayLength2 - 1) { poly[idx++] = new Vector3(i, -EdgeLength, j); } else { poly[idx++] = new Vector3(i, _heightMap[i, j] * 2.0f * _amplitude, j); } } } }
public void SetPattern(Chladni pChladni) { _heightMap = (float[, ])pChladni.GetVibrations().Clone(); //RenderTexture rt = new RenderTexture(1920, 1080, 24); //mainCamera.targetTexture = rt; //_screenShot = new Texture2D(1080, 1080, TextureFormat.RGB24, false); //mainCamera.Render(); //RenderTexture.active = rt; //_screenShot.ReadPixels(new Rect(420, 0, 1080, 1080), 0, 0); //_screenShot.Apply(); //mainCamera.targetTexture = null; //RenderTexture.active = null; //Destroy(rt); //string filename = "meh"; ////byte[] bytes = _screenShot.EncodeToPNG(); ////System.IO.File.WriteAllBytes(filename, bytes); //Debug.Log(string.Format("Took screenshot to: {0}", filename)); //GameObject.Find("Cartridge").GetComponent<MeshRenderer>().material.mainTexture = _screenShot; }