// Start is called before the first frame update
 void Start()
 {
     if (chladni == null)
     {
         chladni = GameObject.Find("TableHolder").GetComponent <Chladni>();
     }
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     chladni = GameObject.Find("TableFunctionality").GetComponent <Chladni>();
     if (chladni != null)
     {
         plateCollider = chladni.collisionBox.GetComponent <Collider>();
     }
     else
     {
         Debug.Log("Chladni plate not found.");
     }
     rb        = GetComponent <Rigidbody>();
     _tutorial = GameObject.Find("LightHolders").GetComponent <Tutorial>();
     spawnTime = Time.time;
 }
Esempio n. 3
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    public void SetPattern(Chladni pChladni)
    {
        _heightMap = (float[, ])pChladni.GetVibrations().Clone();

        //RenderTexture rt = new RenderTexture(1920, 1080, 24);
        //mainCamera.targetTexture = rt;
        //_screenShot = new Texture2D(1080, 1080, TextureFormat.RGB24, false);
        //mainCamera.Render();
        //RenderTexture.active = rt;
        //_screenShot.ReadPixels(new Rect(420, 0, 1080, 1080), 0, 0);
        //_screenShot.Apply();
        //mainCamera.targetTexture = null;
        //RenderTexture.active = null;
        //Destroy(rt);

        //string filename = "meh";

        ////byte[] bytes = _screenShot.EncodeToPNG();
        ////System.IO.File.WriteAllBytes(filename, bytes);

        //Debug.Log(string.Format("Took screenshot to: {0}", filename));

        //GameObject.Find("Cartridge").GetComponent<MeshRenderer>().material.mainTexture = _screenShot;
    }