Esempio n. 1
0
    public MoveSmell SmellMove(ChessColor color, int h1, int v1, int h2, int v2)
    {
        if (SmellMoveWeak(color, h1, v1, h2, v2) == MoveSmell.Incorrect)
        {
            return(MoveSmell.Incorrect);
        }

        using (TempMove(h1, v1, h2, v2))
        {
            if (IsUnderCheck(color))
            {
                return(MoveSmell.Incorrect);
            }

            if (IsUnderCheck(color.Switch()))
            {
                if (!MovesExist(color.Switch()))
                {
                    return(MoveSmell.Mate);
                }
                return(MoveSmell.Check);
            }
            else if (!MovesExist(color.Switch()))
            {
                return(MoveSmell.Draw);
            }

            return(MoveSmell.Correct);
        }
    }
Esempio n. 2
0
 bool IsUnderCheck(ChessColor color)
 {
     for (int i = 0; i < Size; i++)
     {
         for (int j = 0; j < Size; j++)
         {
             for (int i_ = 0; i_ < Size; i_++)
             {
                 for (int j_ = 0; j_ < Size; j_++)
                 {
                     if (m[i, j] is King && m[i, j].Color == color && SmellMoveWeak(color.Switch(), i_, j_, i, j) == MoveSmell.Correct)
                     {
                         return(true);
                     }
                 }
             }
         }
     }
     return(false);
 }