// Use this for initialization
    void Awake()
    {
        _Instance              = this;
        ChengJiuSprite         = GetComponent <UISprite>();
        ChengJiuSprite.enabled = false;

        ChengJiuTScl         = GetComponent <TweenScale>();
        ChengJiuTScl.enabled = false;

        ParticleObj.SetActive(false);
        gameObject.SetActive(false);
    }
 void ActiveChengJiu()
 {
     ChengJiuCtrl.GetInstance().InitShowChengJiu();
 }