// Use this for initialization void Awake() { _Instance = this; ChengJiuSprite = GetComponent <UISprite>(); ChengJiuSprite.enabled = false; ChengJiuTScl = GetComponent <TweenScale>(); ChengJiuTScl.enabled = false; ParticleObj.SetActive(false); gameObject.SetActive(false); }
void ActiveChengJiu() { ChengJiuCtrl.GetInstance().InitShowChengJiu(); }