private void Start() { level = FindObjectOfType <CheckWin>(); levelI = FindObjectOfType <CheckWinI>(); if (level != null) { level.addBlock(); } else { levelI.addBlock(); } }
void Start() { gameBoard = FindObjectOfType <CheckWinI>(); _ = Instantiate(typeBlocks[0], new Vector3(Random.Range(0f, 16f), Random.Range(4f, 11f), 0f), transform.rotation); }