Esempio n. 1
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 private void Start()
 {
     playerInputs      = GetComponent <CheckPlayerInputs>();
     playerController  = GetComponent <PlayerController>();
     mainAudioSource   = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>();
     playerAudioSource = GetComponent <AudioSource>();
     end = (AudioClip)Resources.Load("Audio/Crushing Jump End", typeof(AudioClip));
 }
Esempio n. 2
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 private void Start()
 {
     playerInputs      = GetComponentInParent <CheckPlayerInputs>();
     mainAudioSource   = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>();
     playerAudioSource = GetComponent <AudioSource>();
     fallingRunStart   = (AudioClip)Resources.Load("Audio/Falling Run Start", typeof(AudioClip));
     fallingRunEnd     = (AudioClip)Resources.Load("Audio/Falling Run End", typeof(AudioClip));
 }
Esempio n. 3
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    private void Awake()
    {
        playerInputsScript = GetComponent <CheckPlayerInputs>();

        currentAbilityOne = abilitiesListOne[0];
        currentAbilityTwo = abilitiesListTwo[0];

        onListSwitch = true;
    }
Esempio n. 4
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 private void Start()
 {
     playerInputs      = GetComponent <CheckPlayerInputs>();
     tilePrefab        = (GameObject)Resources.Load("Prefabs/HexTile", typeof(GameObject));
     playerController  = GetComponent <PlayerController>();
     mainAudioSource   = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>();
     playerAudioSource = GetComponent <AudioSource>();
     end = (AudioClip)Resources.Load("Audio/Blink End", typeof(AudioClip));
 }
Esempio n. 5
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    private void Start()
    {
        shootPoint   = GetComponent <PlayerController>().shootTransform;
        playerInputs = GetComponentInParent <CheckPlayerInputs>();
        rockPrefab   = (GameObject)Resources.Load("Prefabs/Rock", typeof(GameObject));

        mainAudioSource   = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>();
        playerAudioSource = GetComponent <AudioSource>();

        start = (AudioClip)Resources.Load("Audio/Rock Toss Start", typeof(AudioClip));
    }
Esempio n. 6
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    private void Start()
    {
        playerInputs      = GetComponent <CheckPlayerInputs>();
        playerController  = GetComponent <PlayerController>();
        playerRigidbody   = GetComponent <Rigidbody>();
        tilePrefab        = (GameObject)Resources.Load("Prefabs/HexTile", typeof(GameObject));
        mainAudioSource   = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>();
        playerAudioSource = GetComponent <AudioSource>();

        start    = (AudioClip)Resources.Load("Audio/Meteor Jump Start", typeof(AudioClip));
        pushdown = (AudioClip)Resources.Load("Audio/Meteor Jump Push Down", typeof(AudioClip));
        land     = (AudioClip)Resources.Load("Audio/Meteor Jump Land", typeof(AudioClip));
    }
 private void Awake()
 {
     playerInputs = GetComponent <CheckPlayerInputs>();
 }