private void Start() { playerInputs = GetComponent <CheckPlayerInputs>(); playerController = GetComponent <PlayerController>(); mainAudioSource = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>(); playerAudioSource = GetComponent <AudioSource>(); end = (AudioClip)Resources.Load("Audio/Crushing Jump End", typeof(AudioClip)); }
private void Start() { playerInputs = GetComponentInParent <CheckPlayerInputs>(); mainAudioSource = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>(); playerAudioSource = GetComponent <AudioSource>(); fallingRunStart = (AudioClip)Resources.Load("Audio/Falling Run Start", typeof(AudioClip)); fallingRunEnd = (AudioClip)Resources.Load("Audio/Falling Run End", typeof(AudioClip)); }
private void Awake() { playerInputsScript = GetComponent <CheckPlayerInputs>(); currentAbilityOne = abilitiesListOne[0]; currentAbilityTwo = abilitiesListTwo[0]; onListSwitch = true; }
private void Start() { playerInputs = GetComponent <CheckPlayerInputs>(); tilePrefab = (GameObject)Resources.Load("Prefabs/HexTile", typeof(GameObject)); playerController = GetComponent <PlayerController>(); mainAudioSource = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>(); playerAudioSource = GetComponent <AudioSource>(); end = (AudioClip)Resources.Load("Audio/Blink End", typeof(AudioClip)); }
private void Start() { shootPoint = GetComponent <PlayerController>().shootTransform; playerInputs = GetComponentInParent <CheckPlayerInputs>(); rockPrefab = (GameObject)Resources.Load("Prefabs/Rock", typeof(GameObject)); mainAudioSource = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>(); playerAudioSource = GetComponent <AudioSource>(); start = (AudioClip)Resources.Load("Audio/Rock Toss Start", typeof(AudioClip)); }
private void Start() { playerInputs = GetComponent <CheckPlayerInputs>(); playerController = GetComponent <PlayerController>(); playerRigidbody = GetComponent <Rigidbody>(); tilePrefab = (GameObject)Resources.Load("Prefabs/HexTile", typeof(GameObject)); mainAudioSource = GameObject.FindGameObjectWithTag("MainAudioListener").GetComponent <AudioSource>(); playerAudioSource = GetComponent <AudioSource>(); start = (AudioClip)Resources.Load("Audio/Meteor Jump Start", typeof(AudioClip)); pushdown = (AudioClip)Resources.Load("Audio/Meteor Jump Push Down", typeof(AudioClip)); land = (AudioClip)Resources.Load("Audio/Meteor Jump Land", typeof(AudioClip)); }
private void Awake() { playerInputs = GetComponent <CheckPlayerInputs>(); }