Esempio n. 1
0
    // bool to check if camera is looking at target
    //x private bool lookAt = true;

    private void Start()
    {
        fPSChange = player.GetComponent <FPSChange>();

        checkEntityAccess = GameObject.Find("GameManager").GetComponent <CheckEntityAccess>();

        xRotate = GameObject.Find("Player").transform.eulerAngles.y;
    }
Esempio n. 2
0
    // call at the start of loading a player
    private void Start()
    {
        // get controller to be moved
        playerController = GetComponent <CharacterController>();

        // set Vector to zero
        moveDirection = Vector3.zero;

        // set player attribute values
        speed       = WALKSPEED;
        jumpSpeed   = 8.0f;
        rotateSpeed = 3.0f;
        gravity     = 20.0f;

        checkEntityAccess = GameObject.Find("GameManager").GetComponent <CheckEntityAccess>();
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     checkEntity = gm.GetComponent <CheckEntityAccess>();
 }