// bool to check if camera is looking at target //x private bool lookAt = true; private void Start() { fPSChange = player.GetComponent <FPSChange>(); checkEntityAccess = GameObject.Find("GameManager").GetComponent <CheckEntityAccess>(); xRotate = GameObject.Find("Player").transform.eulerAngles.y; }
// call at the start of loading a player private void Start() { // get controller to be moved playerController = GetComponent <CharacterController>(); // set Vector to zero moveDirection = Vector3.zero; // set player attribute values speed = WALKSPEED; jumpSpeed = 8.0f; rotateSpeed = 3.0f; gravity = 20.0f; checkEntityAccess = GameObject.Find("GameManager").GetComponent <CheckEntityAccess>(); }
// Use this for initialization void Start() { checkEntity = gm.GetComponent <CheckEntityAccess>(); }