internal void Reset() { if (state != null && state.Chatroom != Guid.Empty) { rooms.LeaveRoom(state.Chatroom); } state = new CustomState(); OnStateChanged(); }
private void Reset() { if (state != null && state.Chatroom != Guid.Empty) { rooms.LeaveRoom(state.Chatroom); } state = new PostGameState { Hextech = new HextechInventory() }; }
internal void Reset() { if (state != null && state.Chatroom != Guid.Empty) { rooms.LeaveRoom(state.Chatroom); } state = new Model.ChampSelectState(); OnStateChanged(); timerUpdated = default(DateTime); potentialTraders = null; selections = null; trades.Clear(); }