/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); m_character.Draw(spriteBatch); // TODO: Add your drawing code here base.Draw(gameTime); }
public void Draw(SpriteBatch spriteBatch) { animator.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { animator.Draw(spriteBatch); base.Draw(spriteBatch); }