Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);


            m_character.Draw(spriteBatch);
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
Example #2
0
 public void Draw(SpriteBatch spriteBatch)
 {
     animator.Draw(spriteBatch);
 }
Example #3
0
        public override void Draw(SpriteBatch spriteBatch)
        {
            animator.Draw(spriteBatch);

            base.Draw(spriteBatch);
        }