public void CreateDebugPlayers() { Player p1 = new Player(1, wizardDebugData1, InputType.Keyboard, -1, Color.red); Player p2 = new Player(2, wizardDebugData2, InputType.Joystick, 1, Color.blue); playerDebugList.Add(p1); playerDebugList.Add(p2); CharactersSelected chars = GameObject.Find("CharactersSelected").GetComponent <CharactersSelected>(); chars.SetPlayersConfirmed(playerDebugList); }