Esempio n. 1
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 public override void SetPos()
 {
     base.SetPos();
     theEnemyFront = CharacterViewFront.front;
 }
Esempio n. 2
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 public override void MovementLeft()
 {
     base.MovementLeft();
     theEnemyFront = CharacterViewFront.left;
 }
Esempio n. 3
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 public override void MovementRight()
 {
     base.MovementRight();
     theEnemyFront = CharacterViewFront.right;
 }
Esempio n. 4
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 public override void MovementBack()
 {
     base.MovementBack();
     theEnemyFront = CharacterViewFront.back;
 }
Esempio n. 5
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 public override void SetPos()
 {
     base.SetPos();
     thePlayerFront   = CharacterViewFront.front;
     jumpingCondition = JumpingCondition.canJump;
 }
Esempio n. 6
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 public override void MovementRight()
 {
     base.MovementRight();
     thePlayerFront = CharacterViewFront.right;
     charaRot       = Quaternion.Euler(0, 90, 0);
 }
Esempio n. 7
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 public override void MovementLeft()
 {
     base.MovementLeft();
     thePlayerFront = CharacterViewFront.left;
     charaRot       = Quaternion.Euler(0, -90, 0);
 }
Esempio n. 8
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 public override void MovementBack()
 {
     base.MovementBack();
     thePlayerFront = CharacterViewFront.back;
     charaRot       = Quaternion.Euler(0, 180, 0);
 }