public override void SetPos() { base.SetPos(); theEnemyFront = CharacterViewFront.front; }
public override void MovementLeft() { base.MovementLeft(); theEnemyFront = CharacterViewFront.left; }
public override void MovementRight() { base.MovementRight(); theEnemyFront = CharacterViewFront.right; }
public override void MovementBack() { base.MovementBack(); theEnemyFront = CharacterViewFront.back; }
public override void SetPos() { base.SetPos(); thePlayerFront = CharacterViewFront.front; jumpingCondition = JumpingCondition.canJump; }
public override void MovementRight() { base.MovementRight(); thePlayerFront = CharacterViewFront.right; charaRot = Quaternion.Euler(0, 90, 0); }
public override void MovementLeft() { base.MovementLeft(); thePlayerFront = CharacterViewFront.left; charaRot = Quaternion.Euler(0, -90, 0); }
public override void MovementBack() { base.MovementBack(); thePlayerFront = CharacterViewFront.back; charaRot = Quaternion.Euler(0, 180, 0); }