private void LockCheck() { if (player.isLocked == true) { player.isLocked = false; lockBtn.GetComponent <Image>().color = Color.white; characterSelection.cancelLock(player.playerNum - 1); player.skinId = iteration; } else if (player.isLocked == false) { player.isLocked = true; characterSelection.AllPlayersReadyCheck(); lockBtn.GetComponent <Image>().color = Color.red; } }