public void notifyModelInited() { mRigidbody = mCharacter.getRigidBody(); GameObject charNode = mCharacter.getObject(); mWheelCenter[0] = UnityUtility.getGameObject(charNode, "FrontWheelCenter", true).transform; mWheelCenter[1] = UnityUtility.getGameObject(charNode, "BackWheelCenter", true).transform; }
public void setConnectPlayer(CharacterOther player) { if (player != null) { mCanvas.setConnectParent(player.getObject(), new Vector3(0.0f, 1.0f, 0.0f)); } else { mCanvas.setConnectParent(mScript.getRoot().mObject); } }