public void notifyModelInited()
    {
        mRigidbody = mCharacter.getRigidBody();
        GameObject charNode = mCharacter.getObject();

        mWheelCenter[0] = UnityUtility.getGameObject(charNode, "FrontWheelCenter", true).transform;
        mWheelCenter[1] = UnityUtility.getGameObject(charNode, "BackWheelCenter", true).transform;
    }
Example #2
0
 public void setConnectPlayer(CharacterOther player)
 {
     if (player != null)
     {
         mCanvas.setConnectParent(player.getObject(), new Vector3(0.0f, 1.0f, 0.0f));
     }
     else
     {
         mCanvas.setConnectParent(mScript.getRoot().mObject);
     }
 }