public void BuildBattleActionMenu_Main(CharacterLogic chLogic) { BattleActionMenu.Clear(); var point = chLogic.GetActionPoint(); BattleActionMenu.SetActionPoint(point); CheckLocationEvent(chLogic); CheckBattleTalkEvent(chLogic); CheckMoveAction(chLogic); CheckAttackAction(chLogic); CheckWaitAction(chLogic); }