public void CheckInfo(bool userDecision)
    {
        // False if failed to meet the requirements
        bool status = ApprovalSystem.checkFor(characterInfo, clockSystem.GetCurrentDateTime(), nameComputer.data_realName);

        switch (userDecision)
        {
        case true:
            characterLogic.AllowedToEntry(true);
            nameComputer.ResetRealData();
            if (!status)
            {
                Debug.Log("WRONG DECISION");
                CheckPenalty();
                penaltyCount++;
                return;
            }
            break;

        case false:
            characterLogic.AllowedToEntry(false);
            nameComputer.ResetRealData();
            if (status)
            {
                Debug.Log("WRONG DECISION");
                CheckPenalty();
                penaltyCount++;
                return;
            }
            break;
        }

        // Add score
        Debug.Log("CORRECT DECISION");
        AddScore();
    }