public void CharacterFirstSelectionMessageFrame(WorldClient client, CharacterFirstSelectionMessage characterFirstSelectionMessage) { var character = CharacterRepository.Instance.GetCharacterById((int)characterFirstSelectionMessage.id); if (character == null) { client.SendPacket(new CharacterSelectedErrorMessage()); return; } client.ActiveCharacter = character; this.SendCharacterSelectionSuccess(client); }
public static void HandleCharacterFirstSelectionMessage(WorldClient client, CharacterFirstSelectionMessage message) { CharacterHandler.HandleCharacterSelectionMessage(client, message); }
public static void HandleCharacterFirstSelectionMessage(WorldClient client, CharacterFirstSelectionMessage message) { // TODO ADD TUTORIAL EFFECTS HandleCharacterSelectionMessage(client, message); }
public void CharacterFirstSelectionMessageFrame(GameClient client, CharacterFirstSelectionMessage characterFirstSelectionMessage) { Container.Instance().Resolve <ICharacterManager>() .CharacterSelection(client, characterFirstSelectionMessage.id); }
public static void HandleCharacterFirstSelectionMessage(Client client, CharacterFirstSelectionMessage message) //TODO Tutorial { SelectCharacter(client, message.id); }