private void Awake() { m_Control = GetComponentInParent <CharacterBatControl>(); }
private void Awake() { m_Control = GetComponentInParent <CharacterBatControl>(); m_MyCollider = GetComponent <CircleCollider2D>(); NotDetectedSize = m_MyCollider.radius; }
void Awake() { lobsterControl = GetComponentInParent <CharacterLobsterControl>(); batControl = GetComponentInParent <CharacterBatControl>(); }
void Awake() { m_Control = GetComponentInParent<CharacterBatControl>(); }
void Awake() { control = GetComponentInParent <CharacterBatControl>(); }