Beispiel #1
0
 private void Awake()
 {
     m_Control = GetComponentInParent <CharacterBatControl>();
 }
Beispiel #2
0
 private void Awake()
 {
     m_Control       = GetComponentInParent <CharacterBatControl>();
     m_MyCollider    = GetComponent <CircleCollider2D>();
     NotDetectedSize = m_MyCollider.radius;
 }
 void Awake()
 {
     lobsterControl = GetComponentInParent <CharacterLobsterControl>();
     batControl     = GetComponentInParent <CharacterBatControl>();
 }
 void Awake()
 {
     m_Control = GetComponentInParent<CharacterBatControl>();
 }
Beispiel #5
0
 void Awake()
 {
     control = GetComponentInParent <CharacterBatControl>();
 }