// Use this for initialization void Start() { _charAssets = GameObject.Find("CharacterAssetManager").GetComponent <CharacterAssets>(); InstantiateCharacterMesh(); _playerCharacter = GameObject.FindWithTag("Player").GetComponent <PlayerCharacter> ();; InstantiateRightEar(); }
// Use this for initialization void Start() { ca = GetComponent <CharacterAssets>(); spawnPoint = Instantiate(playerStart, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; InstantiateCharacterMesh(_characterMeshIndex, ca.characterMesh); // Old Instantiate Meshes // InstantiateChestArmorMesh(); // InstantiateLeftShoulderArmorMesh(); // InstantiateRightShoulderArmorMesh(); // InstantiateHelmetMesh(); // InstantiateLeftKneeMesh(); // InstantiateRightKneeMesh(); // InstantiateBeltArmorMesh(); // InstantiateLeftHipArmorMesh(); // InstantiateRightHipArmorMesh(); // InstantiateLeftArmArmorMesh(); // InstantiateRightArmArmorMesh(); // InstantiateLeftHandWeaponMesh(); // InstantiateRightHandWeaponMesh(); }
internal AuthCharacterMain(ESIEve EasyEve) : base(EasyEve) { EasyObject = (ESIEve.Authenticated)EasyEve; Assets = new CharacterAssets(EasyObject); Bookmarks = new CharacterBookmarks(EasyObject); Calendar = new CharacterCalendar(EasyObject); Clones = new CharacterClones(EasyObject); Contacts = new CharacterContacts(EasyObject); Contracts = new CharacterContracts(EasyObject); FactionWarfare = new CharacterFactionWarfare(EasyObject); Fittings = new CharacterFittings(EasyObject); Fleet = new CharacterFleet(EasyObject); Industry = new CharacterIndustry(EasyObject); Killmails = new CharacterKillMails(EasyObject); Location = new CharacterLocation(EasyObject); Loyalty = new CharacterLoyalty(EasyObject); Mail = new CharacterMail(EasyObject); Market = new CharacterMarket(EasyObject); Opportunities = new CharacterOpportunities(EasyObject); PlanetaryInteraction = new CharacterPlanetaryInteraction(EasyObject); Skills = new CharacterSkills(EasyObject); Wallet = new CharacterWallet(EasyObject); }
// Use this for initialization void Start() { ca = GameObject.Find("Character Asset Maneger").GetComponent <CharacterAssets>(); InstantiateCharaterModel(); }
private void Awake() { Instance = this; }
public void Initialize() { CharacterAssets = CharacterAssets.CreateFromAssetsMap(AssetsRoot) !; LoadPalette(Path.Combine(AssetsRoot, "palette.json")); CtxLog.Information("Asset loading finished"); }