Example #1
0
    // Use this for initialization
    void Start()
    {
        _charAssets = GameObject.Find("CharacterAssetManager").GetComponent <CharacterAssets>();
        InstantiateCharacterMesh();

        _playerCharacter = GameObject.FindWithTag("Player").GetComponent <PlayerCharacter> ();;

        InstantiateRightEar();
    }
    // Use this for initialization
    void Start()
    {
        ca         = GetComponent <CharacterAssets>();
        spawnPoint = Instantiate(playerStart, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
        InstantiateCharacterMesh(_characterMeshIndex, ca.characterMesh);

        // Old Instantiate Meshes

//		InstantiateChestArmorMesh();
//		InstantiateLeftShoulderArmorMesh();
//		InstantiateRightShoulderArmorMesh();
//		InstantiateHelmetMesh();
//		InstantiateLeftKneeMesh();
//		InstantiateRightKneeMesh();
//		InstantiateBeltArmorMesh();
//		InstantiateLeftHipArmorMesh();
//		InstantiateRightHipArmorMesh();
//		InstantiateLeftArmArmorMesh();
//		InstantiateRightArmArmorMesh();
//		InstantiateLeftHandWeaponMesh();
//		InstantiateRightHandWeaponMesh();
    }
Example #3
0
        internal AuthCharacterMain(ESIEve EasyEve) : base(EasyEve)
        {
            EasyObject = (ESIEve.Authenticated)EasyEve;

            Assets               = new CharacterAssets(EasyObject);
            Bookmarks            = new CharacterBookmarks(EasyObject);
            Calendar             = new CharacterCalendar(EasyObject);
            Clones               = new CharacterClones(EasyObject);
            Contacts             = new CharacterContacts(EasyObject);
            Contracts            = new CharacterContracts(EasyObject);
            FactionWarfare       = new CharacterFactionWarfare(EasyObject);
            Fittings             = new CharacterFittings(EasyObject);
            Fleet                = new CharacterFleet(EasyObject);
            Industry             = new CharacterIndustry(EasyObject);
            Killmails            = new CharacterKillMails(EasyObject);
            Location             = new CharacterLocation(EasyObject);
            Loyalty              = new CharacterLoyalty(EasyObject);
            Mail                 = new CharacterMail(EasyObject);
            Market               = new CharacterMarket(EasyObject);
            Opportunities        = new CharacterOpportunities(EasyObject);
            PlanetaryInteraction = new CharacterPlanetaryInteraction(EasyObject);
            Skills               = new CharacterSkills(EasyObject);
            Wallet               = new CharacterWallet(EasyObject);
        }
Example #4
0
    // Use this for initialization
    void Start()
    {
        ca = GameObject.Find("Character Asset Maneger").GetComponent <CharacterAssets>();

        InstantiateCharaterModel();
    }
Example #5
0
 private void Awake()
 {
     Instance = this;
 }
Example #6
0
 public void Initialize()
 {
     CharacterAssets = CharacterAssets.CreateFromAssetsMap(AssetsRoot) !;
     LoadPalette(Path.Combine(AssetsRoot, "palette.json"));
     CtxLog.Information("Asset loading finished");
 }